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path: root/game/network/rail.cpp
Commit message (Expand)AuthorAge
* Render rail network using new shadersDan Goodliffe2024-01-20
* Copy render vital link data to vertex bufferDan Goodliffe2024-01-20
* Global positions in network dataDan Goodliffe2024-01-07
* Remove misleading power operator^ on vec2/3Dan Goodliffe2023-12-29
* Remove weird operator! on vec2/3Dan Goodliffe2023-12-29
* Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
* WIP typedefing just about everything elseDan Goodliffe2023-11-09
* WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
* Reformat with new clang-formatDan Goodliffe2023-11-07
* Swap GLEW for more modern gladDan Goodliffe2023-05-28
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
* Move findDir into member function findNodeDirectionDan Goodliffe2022-10-28
* Tidy network node insertion/searchingDan Goodliffe2022-10-22
* Standard typedefs for MeshDan Goodliffe2022-10-13
* Standard typedefs for NodeDan Goodliffe2022-10-13
* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13
* Fix up all remaining warningsDan Goodliffe2021-11-28
* Enable all Jason Turner recommended warningsDan Goodliffe2021-11-26
* Swap y,z axisDan Goodliffe2021-11-16
* Fix warnings produced by new clang-tidyDan Goodliffe2021-05-02
* Add generic middle classes LinkStraight and LinkCurveDan Goodliffe2021-03-13
* Push more RailLinks logic down into NetworkOfDan Goodliffe2021-03-10
* Add some more helpers to NetworkDan Goodliffe2021-03-10
* Vertices and indices vectors not required once mesh is createdDan Goodliffe2021-03-10
* Push RailLinks functionality into new base classes Network and NetworkOf<>Dan Goodliffe2021-03-10
* Add findNodeAt to locate a node instance by positionDan Goodliffe2021-03-10
* Merge nexts into endsDan Goodliffe2021-03-10
* Please joining links midpoint height betterDan Goodliffe2021-03-09
* Shut up cppcheck, an STL implementation of that would be stupidDan Goodliffe2021-03-08
* Simplify a lot of code with sincosfDan Goodliffe2021-03-03
* Create and use a shader program for things with absolute positionDan Goodliffe2021-03-03
* Replace Transform with LocationDan Goodliffe2021-03-03
* Implement joining two existing links/nodesDan Goodliffe2021-02-27
* Add meandering supportDan Goodliffe2021-02-22
* Named model parts, fix bogie spelling, new brush47 modelDan Goodliffe2021-02-21
* Fix rail vehicle height according to rail heightDan Goodliffe2021-02-21
* Fix inverted rail arc generationDan Goodliffe2021-02-21
* Tweak rail mesh to work in junctions betterDan Goodliffe2021-02-21
* Link weak_ptrsDan Goodliffe2021-02-14
* Code tidy-upDan Goodliffe2021-02-14
* Apply pitch to vehicles on a linkDan Goodliffe2021-02-14
* Fix vertical offset of curved railsDan Goodliffe2021-02-14
* Rename flat_angle to vector_yawDan Goodliffe2021-02-14
* Don't copy shared_ptrsDan Goodliffe2021-02-14
* Support getting the position at a point along a linkDan Goodliffe2021-02-14
* Keep radius and arc as part of rail curveDan Goodliffe2021-02-14
* Join links in rail graphDan Goodliffe2021-02-14
* Correctly scaled railsDan Goodliffe2021-02-14