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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 18:25:28 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 18:25:28 +0000 |
commit | f848ad0e672d913c36fcb86533cbc11a9cf9d9ea (patch) | |
tree | e8384bdb074a4e3e53fd9a218b9d9910e6a8256d /game/network/rail.cpp | |
parent | Tidied Scene Renderer (diff) | |
download | ilt-f848ad0e672d913c36fcb86533cbc11a9cf9d9ea.tar.bz2 ilt-f848ad0e672d913c36fcb86533cbc11a9cf9d9ea.tar.xz ilt-f848ad0e672d913c36fcb86533cbc11a9cf9d9ea.zip |
Rename Shader to SceneShader
Diffstat (limited to 'game/network/rail.cpp')
-rw-r--r-- | game/network/rail.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/network/rail.cpp b/game/network/rail.cpp index 2efa87a..2f09d88 100644 --- a/game/network/rail.cpp +++ b/game/network/rail.cpp @@ -94,7 +94,7 @@ RailLink::defaultMesh(const std::span<Vertex> vertices) } void -RailLink::render(const Shader &) const +RailLink::render(const SceneShader &) const { mesh->Draw(); } |