index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
game
/
network
/
network.impl.h
Commit message (
Collapse
)
Author
Age
*
Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
|
*
Setting texture unit on bind
Dan Goodliffe
2022-10-30
|
|
|
|
Always sets the target unit before binding, allows specifying the unit
*
Implement extending a network to join link ends
Dan Goodliffe
2022-10-28
|
*
Implement extending a network into open space
Dan Goodliffe
2022-10-28
|
*
Move findDir into member function findNodeDirection
Dan Goodliffe
2022-10-28
|
*
Add free extend builder with placeholder network support
Dan Goodliffe
2022-10-15
|
*
Network candidate links
Dan Goodliffe
2022-10-14
|
|
|
|
|
Returns a collection of links/nodes without adding them to the network, suitable for displaying in the UI during a design/build process
*
Standard typedefs for Link
Dan Goodliffe
2022-10-13
|
*
Fix return type of network link factories
Dan Goodliffe
2022-10-11
|
*
Add a rather dumb builder for joining nodes
Dan Goodliffe
2022-10-08
|
*
Move addStraight to impl.h
Dan Goodliffe
2022-10-08
|
*
Split network intersect ray functions and return specific types
Dan Goodliffe
2022-10-08
|
*
Add support for searching a network for a ray intersection
Dan Goodliffe
2022-10-02
|
*
Only attempt to render renderable networks
Dan Goodliffe
2021-03-13
|
*
Push more RailLinks logic down into NetworkOf
Dan Goodliffe
2021-03-10
|
*
Push RailLinks functionality into new base classes Network and NetworkOf<>
Dan Goodliffe
2021-03-10