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path: root/game/network/network.impl.h
Commit message (Collapse)AuthorAge
* Render rail network using new shadersDan Goodliffe2024-01-20
| | | | Non-functional, totally unimplemented at this stage
* Copy render vital link data to vertex bufferDan Goodliffe2024-01-20
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* Remove PositionxD from NetworkDan Goodliffe2024-01-07
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* Template Ray on position typeDan Goodliffe2024-01-07
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* WIP typedefing all the things - headersDan Goodliffe2023-11-07
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* Restructure how shaders are worked withDan Goodliffe2022-11-03
| | | | Needs a tidy-up
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
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* Setting texture unit on bindDan Goodliffe2022-10-30
| | | | Always sets the target unit before binding, allows specifying the unit
* Implement extending a network to join link endsDan Goodliffe2022-10-28
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* Implement extending a network into open spaceDan Goodliffe2022-10-28
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* Move findDir into member function findNodeDirectionDan Goodliffe2022-10-28
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* Add free extend builder with placeholder network supportDan Goodliffe2022-10-15
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* Network candidate linksDan Goodliffe2022-10-14
| | | | | Returns a collection of links/nodes without adding them to the network, suitable for displaying in the UI during a design/build process
* Standard typedefs for LinkDan Goodliffe2022-10-13
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* Fix return type of network link factoriesDan Goodliffe2022-10-11
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* Add a rather dumb builder for joining nodesDan Goodliffe2022-10-08
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* Move addStraight to impl.hDan Goodliffe2022-10-08
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* Split network intersect ray functions and return specific typesDan Goodliffe2022-10-08
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* Add support for searching a network for a ray intersectionDan Goodliffe2022-10-02
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* Only attempt to render renderable networksDan Goodliffe2021-03-13
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* Push more RailLinks logic down into NetworkOfDan Goodliffe2021-03-10
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* Push RailLinks functionality into new base classes Network and NetworkOf<>Dan Goodliffe2021-03-10