Commit message (Collapse) | Author | Age | |
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* | Render rail network using new shaders | Dan Goodliffe | 2024-01-20 |
| | | | | Non-functional, totally unimplemented at this stage | ||
* | Copy render vital link data to vertex buffer | Dan Goodliffe | 2024-01-20 |
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* | Remove PositionxD from Network | Dan Goodliffe | 2024-01-07 |
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* | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
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* | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
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* | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
| | | | | Needs a tidy-up | ||
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
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* | Setting texture unit on bind | Dan Goodliffe | 2022-10-30 |
| | | | | Always sets the target unit before binding, allows specifying the unit | ||
* | Implement extending a network to join link ends | Dan Goodliffe | 2022-10-28 |
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* | Implement extending a network into open space | Dan Goodliffe | 2022-10-28 |
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* | Move findDir into member function findNodeDirection | Dan Goodliffe | 2022-10-28 |
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* | Add free extend builder with placeholder network support | Dan Goodliffe | 2022-10-15 |
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* | Network candidate links | Dan Goodliffe | 2022-10-14 |
| | | | | | Returns a collection of links/nodes without adding them to the network, suitable for displaying in the UI during a design/build process | ||
* | Standard typedefs for Link | Dan Goodliffe | 2022-10-13 |
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* | Fix return type of network link factories | Dan Goodliffe | 2022-10-11 |
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* | Add a rather dumb builder for joining nodes | Dan Goodliffe | 2022-10-08 |
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* | Move addStraight to impl.h | Dan Goodliffe | 2022-10-08 |
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* | Split network intersect ray functions and return specific types | Dan Goodliffe | 2022-10-08 |
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* | Add support for searching a network for a ray intersection | Dan Goodliffe | 2022-10-02 |
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* | Only attempt to render renderable networks | Dan Goodliffe | 2021-03-13 |
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* | Push more RailLinks logic down into NetworkOf | Dan Goodliffe | 2021-03-10 |
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* | Push RailLinks functionality into new base classes Network and NetworkOf<> | Dan Goodliffe | 2021-03-10 |