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path: root/game/network/link.h
Commit message (Collapse)AuthorAge
* Expose network link interface to define a base area of the linkDan Goodliffe6 days
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* Fix calculating radius and length of curved linksDan Goodliffe6 days
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* Global positions in network dataDan Goodliffe2024-01-07
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* Template Ray on position typeDan Goodliffe2024-01-07
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* WIP typedefing all the things - headersDan Goodliffe2023-11-07
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* Reformat with new clang-formatDan Goodliffe2023-11-07
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* Drop .hpp for header only thingsDan Goodliffe2023-04-29
| | | | Half of them acquired a .cpp part anyway
* Standard typedefs for LinkDan Goodliffe2022-10-13
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* Standard typedefs for NodeDan Goodliffe2022-10-13
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* Fix return type of network link factoriesDan Goodliffe2022-10-11
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* Link functions for testing if a ray clicks themDan Goodliffe2022-08-29
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* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
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* Add generic middle classes LinkStraight and LinkCurveDan Goodliffe2021-03-13
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* Merge nexts into endsDan Goodliffe2021-03-10
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* Make objectives responsible for navigationDan Goodliffe2021-03-09
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* Replace Transform with LocationDan Goodliffe2021-03-03
| | | | Simpler, unbinds the transformation matrices for location, now done just in the shader.
* Maintain a history of links traversedDan Goodliffe2021-02-14
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* Link weak_ptrsDan Goodliffe2021-02-14
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* Code tidy-upDan Goodliffe2021-02-14
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* Support getting the position at a point along a linkDan Goodliffe2021-02-14
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* Join links in rail graphDan Goodliffe2021-02-14
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* Factor a lot of maths and stuff into utilityDan Goodliffe2021-02-07
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* Links have length, ends have entry directionDan Goodliffe2021-02-07
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* Initial commit generating some basic rail networkDan Goodliffe2021-02-05