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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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game
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network
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link.h
Commit message (
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Author
Age
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Expose network link interface to define a base area of the link
Dan Goodliffe
6 days
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Fix calculating radius and length of curved links
Dan Goodliffe
6 days
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Global positions in network data
Dan Goodliffe
2024-01-07
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Template Ray on position type
Dan Goodliffe
2024-01-07
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WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
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Reformat with new clang-format
Dan Goodliffe
2023-11-07
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Drop .hpp for header only things
Dan Goodliffe
2023-04-29
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Half of them acquired a .cpp part anyway
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Standard typedefs for Link
Dan Goodliffe
2022-10-13
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Standard typedefs for Node
Dan Goodliffe
2022-10-13
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Fix return type of network link factories
Dan Goodliffe
2022-10-11
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Link functions for testing if a ray clicks them
Dan Goodliffe
2022-08-29
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Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
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Add generic middle classes LinkStraight and LinkCurve
Dan Goodliffe
2021-03-13
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Merge nexts into ends
Dan Goodliffe
2021-03-10
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Make objectives responsible for navigation
Dan Goodliffe
2021-03-09
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Replace Transform with Location
Dan Goodliffe
2021-03-03
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Simpler, unbinds the transformation matrices for location, now done just in the shader.
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Maintain a history of links traversed
Dan Goodliffe
2021-02-14
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Link weak_ptrs
Dan Goodliffe
2021-02-14
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Code tidy-up
Dan Goodliffe
2021-02-14
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Support getting the position at a point along a link
Dan Goodliffe
2021-02-14
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Join links in rail graph
Dan Goodliffe
2021-02-14
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Factor a lot of maths and stuff into utility
Dan Goodliffe
2021-02-07
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Links have length, ends have entry direction
Dan Goodliffe
2021-02-07
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Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05