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authorDan Goodliffe <dan@randomdan.homeip.net>2022-10-11 00:40:25 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2022-10-11 00:40:25 +0100
commitfbc6c0eed90fb704524eb503a4f7dae9e0d9dca2 (patch)
treed60e00774f3333d4f869050e40cb68e5d27d5ea3 /game/network/link.h
parentGameMainSelector provides world overlay and renders its target (diff)
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Fix return type of network link factories
Diffstat (limited to 'game/network/link.h')
-rw-r--r--game/network/link.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/game/network/link.h b/game/network/link.h
index d9629de..6441c8b 100644
--- a/game/network/link.h
+++ b/game/network/link.h
@@ -61,6 +61,7 @@ protected:
return {};
}
};
+using CLinks = std::vector<LinkCPtr>;
bool operator<(const glm::vec3 & a, const glm::vec3 & b);
bool operator<(const Node & a, const Node & b);