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path: root/game/geoData.h
Commit message (Expand)AuthorAge
* Include face handle in intersectRay resultDan Goodliffe2024-02-13
* Add helpers for testing for triangle overlap/containednessDan Goodliffe2024-02-12
* Template Ray on position typeDan Goodliffe2024-01-07
* Calculate vertex normals onlyDan Goodliffe2023-11-26
* Merge branch 'ints' into terrainDan Goodliffe2023-11-26
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| * Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
| * WIP typedefing all the things - headersDan Goodliffe2023-11-07
| * Reformat with new clang-formatDan Goodliffe2023-11-07
* | Fix todo for handling a terrain walk from outside the meshDan Goodliffe2023-11-05
* | Add methods to walk the boundary of the terrain meshDan Goodliffe2023-11-05
* | Simplify some logic with the triangle constructDan Goodliffe2023-11-04
* | Rename TerrainMesh to GeoData to drop inplaceDan Goodliffe2023-11-04
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* Remove useless GeoData default constructorDan Goodliffe2022-11-14
* Progressive constructors for RayTracerDan Goodliffe2022-01-13
* Fix up includesDan Goodliffe2022-01-13
* Ray Trace cursor clicks to terrain surfaceDan Goodliffe2022-01-10
* Tweak ray tracer calls to account for scaleDan Goodliffe2022-01-08
* Initial commit GeoData ray tracerDan Goodliffe2022-01-07
* Extracting finding a surround geo quad into separate functionDan Goodliffe2022-01-04
* Support for querying terrain height in GeoDataDan Goodliffe2022-01-03
* Separate geographic data (GeoData) from its visual representation(s) (Terrain)Dan Goodliffe2022-01-02