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authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-26 13:51:33 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-26 14:14:13 +0000
commit7fba471728f2216d7e3b7900297fc3b3531e286c (patch)
tree5caef3b2efc23aefccb215ec9005cd8e7d2e91b8 /game/geoData.h
parentFix todo for handling a terrain walk from outside the mesh (diff)
parentModel positions as integers (diff)
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Merge branch 'ints' into terrain
Conflicts fix, compiles, some test failures remain. Trees not added, possibility of OM invalid handle assertion failures, normals broken due to integer overflow in Newell's method.
Diffstat (limited to 'game/geoData.h')
-rw-r--r--game/geoData.h50
1 files changed, 26 insertions, 24 deletions
diff --git a/game/geoData.h b/game/geoData.h
index 474731b..3141dbe 100644
--- a/game/geoData.h
+++ b/game/geoData.h
@@ -1,6 +1,7 @@
#pragma once
#include "collections.h" // IWYU pragma: keep IterableCollection
+#include "config/types.h"
#include "ray.h"
#include <OpenMesh/Core/Mesh/TriMesh_ArrayKernelT.hh>
#include <filesystem>
@@ -13,8 +14,8 @@ struct GeoDataTraits : public OpenMesh::DefaultTraits {
EdgeAttributes(OpenMesh::Attributes::Status);
VertexAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Status);
HalfedgeAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Status);
- using Point = glm::vec3;
- using Normal = glm::vec3;
+ using Point = GlobalPosition3D;
+ using Normal = Normal3D;
};
class GeoData : public OpenMesh::TriMesh_ArrayKernelT<GeoDataTraits> {
@@ -23,18 +24,18 @@ private:
public:
static GeoData loadFromAsciiGrid(const std::filesystem::path &);
- static GeoData createFlat(glm::vec2 lower, glm::vec2, float h);
+ static GeoData createFlat(GlobalPosition2D lower, GlobalPosition2D upper, GlobalDistance h);
struct PointFace {
// NOLINTNEXTLINE(hicpp-explicit-conversions)
- PointFace(const glm::vec2 p) : point {p} { }
+ PointFace(const GlobalPosition2D p) : point {p} { }
- PointFace(const glm::vec2 p, FaceHandle face) : point {p}, _face {face} { }
+ PointFace(const GlobalPosition2D p, FaceHandle face) : point {p}, _face {face} { }
- PointFace(const glm::vec2 p, const GeoData *);
- PointFace(const glm::vec2 p, const GeoData *, FaceHandle start);
+ PointFace(const GlobalPosition2D p, const GeoData *);
+ PointFace(const GlobalPosition2D p, const GeoData *, FaceHandle start);
- const glm::vec2 point;
+ const GlobalPosition2D point;
[[nodiscard]] FaceHandle face(const GeoData *) const;
[[nodiscard]] FaceHandle face(const GeoData *, FaceHandle start) const;
@@ -48,8 +49,8 @@ public:
mutable FaceHandle _face {};
};
- template<glm::length_t Dim> struct Triangle : public glm::vec<3, glm::vec<Dim, glm::vec2::value_type>> {
- using base = glm::vec<3, glm::vec<Dim, glm::vec2::value_type>>;
+ template<glm::length_t Dim> struct Triangle : public glm::vec<3, glm::vec<Dim, GlobalDistance>> {
+ using base = glm::vec<3, glm::vec<Dim, GlobalDistance>>;
using base::base;
template<IterableCollection Range> Triangle(const GeoData * m, Range range)
@@ -60,30 +61,31 @@ public:
});
}
- glm::vec<Dim, glm::vec2::value_type>
- operator*(glm::vec2 bari) const
+ glm::vec<Dim, GlobalDistance>
+ operator*(BaryPosition bari) const
{
const auto & t {*this};
- return t[0] + ((t[1] - t[0]) * bari.x) + ((t[2] - t[1]) * bari.y);
+ return t[0] + GlobalPosition<Dim>(RelativePosition<Dim>(t[1] - t[0]) * bari.x)
+ + GlobalPosition<Dim>(RelativePosition<Dim>(t[2] - t[1]) * bari.y);
}
};
- [[nodiscard]] FaceHandle findPoint(glm::vec2) const;
- [[nodiscard]] FaceHandle findPoint(glm::vec2, FaceHandle start) const;
+ [[nodiscard]] FaceHandle findPoint(GlobalPosition2D) const;
+ [[nodiscard]] FaceHandle findPoint(GlobalPosition2D, FaceHandle start) const;
- [[nodiscard]] glm::vec3 positionAt(const PointFace &) const;
- [[nodiscard]] std::optional<glm::vec3> intersectRay(const Ray &) const;
- [[nodiscard]] std::optional<glm::vec3> intersectRay(const Ray &, FaceHandle start) const;
+ [[nodiscard]] GlobalPosition3D positionAt(const PointFace &) const;
+ [[nodiscard]] std::optional<GlobalPosition3D> intersectRay(const Ray &) const;
+ [[nodiscard]] std::optional<GlobalPosition3D> intersectRay(const Ray &, FaceHandle start) const;
- void walk(const PointFace & from, const glm::vec2 to, const std::function<void(FaceHandle)> & op) const;
- void walkUntil(const PointFace & from, const glm::vec2 to, const std::function<bool(FaceHandle)> & op) const;
+ void walk(const PointFace & from, const GlobalPosition2D to, const std::function<void(FaceHandle)> & op) const;
+ void walkUntil(const PointFace & from, const GlobalPosition2D to, const std::function<bool(FaceHandle)> & op) const;
void boundaryWalk(const std::function<void(HalfedgeHandle)> &) const;
void boundaryWalk(const std::function<void(HalfedgeHandle)> &, HalfedgeHandle start) const;
void boundaryWalkUntil(const std::function<bool(HalfedgeHandle)> &) const;
void boundaryWalkUntil(const std::function<bool(HalfedgeHandle)> &, HalfedgeHandle start) const;
- [[nodiscard]] HalfedgeHandle findEntry(const glm::vec2 from, const glm::vec2 to) const;
+ [[nodiscard]] HalfedgeHandle findEntry(const GlobalPosition2D from, const GlobalPosition2D to) const;
[[nodiscard]] auto
getExtents() const
@@ -99,10 +101,10 @@ protected:
return {this, fv_range(f)};
}
- [[nodiscard]] static bool triangleContainsPoint(const glm::vec2, const Triangle<2> &);
- [[nodiscard]] bool triangleContainsPoint(const glm::vec2, FaceHandle) const;
+ [[nodiscard]] static bool triangleContainsPoint(const GlobalPosition2D, const Triangle<2> &);
+ [[nodiscard]] bool triangleContainsPoint(const GlobalPosition2D, FaceHandle) const;
[[nodiscard]] HalfedgeHandle findBoundaryStart() const;
private:
- glm::vec3 lowerExtent {}, upperExtent {};
+ GlobalPosition3D lowerExtent {}, upperExtent {};
};