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path: root/game/geoData.cpp
Commit message (Expand)AuthorAge
* Fix creating a flat terrain of exactly the requested sizeDan Goodliffe2024-04-07
* Don't garbage collect the terrain meshDan Goodliffe2024-04-04
* Update normals only as requiredDan Goodliffe2024-04-04
* Boundary edge and one time split with repeated 4-way split of large facesDan Goodliffe2024-04-01
* Replace face 4-way splitDan Goodliffe2024-04-01
* Factor out some helper lambdas into membersDan Goodliffe2024-03-31
* Split long boundary edgesDan Goodliffe2024-03-31
* Split faces with two large boundary sidesDan Goodliffe2024-03-31
* Don't save original face handlesDan Goodliffe2024-03-31
* Handle almost straight edges with a simple bisectDan Goodliffe2024-03-30
* Dedupe addition of extrusionsDan Goodliffe2024-03-23
* Handle and test concave surface boundariesDan Goodliffe2024-03-23
* Create extents purely from corner arcsDan Goodliffe2024-03-23
* Remove boundary collectionDan Goodliffe2024-03-23
* Extract vector_normal helper into libDan Goodliffe2024-03-23
* Add helper constructors to ArcDan Goodliffe2024-03-21
* Simplify creation of planesDan Goodliffe2024-03-18
* maybe_unused return from cut point searchDan Goodliffe2024-03-18
* Switch to using planes instead of triangles for deformaton cutDan Goodliffe2024-03-18
* Fix generation of halfedge extrusion extentsDan Goodliffe2024-03-14
* Simplify cut loop and termination case searchDan Goodliffe2024-03-14
* Rewrite most of setHeightsDan Goodliffe2024-03-08
* Bail out early if the input does not define an areaDan Goodliffe2024-03-08
* Remove the nosplit listDan Goodliffe2024-02-24
* Psycho-rebased branch deform-terrain on top of mainDan Goodliffe2024-02-24
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| * First cut of terrain deformationDan Goodliffe2024-02-22
| * Include face handle in intersectRay resultDan Goodliffe2024-02-13
| * Add helpers for testing for triangle overlap/containednessDan Goodliffe2024-02-12
| * Create flat GeoData as 10m squares instead of one big squareDan Goodliffe2024-02-12
* | Simplify vector addition/subtraction with differnt typesDan Goodliffe2024-02-24
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* Template Ray on position typeDan Goodliffe2024-01-07
* Unified crossProductDan Goodliffe2024-01-07
* Use new calc types in geoDataDan Goodliffe2023-12-17
* Handle the case where the ray never enters the mapDan Goodliffe2023-12-02
* Extend ray for intersect walk to cover the extents of the mapDan Goodliffe2023-12-02
* Replace positionAt with pure integer versionDan Goodliffe2023-12-02
* Calculate vertex normals onlyDan Goodliffe2023-11-26
* Merge branch 'ints' into terrainDan Goodliffe2023-11-26
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| * Model positions as integersDan Goodliffe2023-11-25
| * Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
| * Reformat with new clang-formatDan Goodliffe2023-11-07
* | Fix todo for handling a terrain walk from outside the meshDan Goodliffe2023-11-05
* | Fix calculating extentsDan Goodliffe2023-11-05
* | Fix and split linesCrossDan Goodliffe2023-11-05
* | Add methods to walk the boundary of the terrain meshDan Goodliffe2023-11-05
* | Refactor to further simplify line/point operationsDan Goodliffe2023-11-04
* | Simplify some logic with the triangle constructDan Goodliffe2023-11-04
* | Rename TerrainMesh to GeoData to drop inplaceDan Goodliffe2023-11-04
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* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Fix up all the static analyzer warningsDan Goodliffe2023-01-08