Commit message (Collapse) | Author | Age | |
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* | Switch to millimeters for spatial units | Dan Goodliffe | 2023-11-15 |
| | | | | | | Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres. | ||
* | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
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* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | Half of them acquired a .cpp part anyway | ||
* | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
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* | Rename rdiv to ratio and add a vec2 override | Dan Goodliffe | 2022-11-18 |
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* | Progressive constructors for RayTracer | Dan Goodliffe | 2022-01-13 |
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* | Fix up includes | Dan Goodliffe | 2022-01-13 |
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* | Ray Trace cursor clicks to terrain surface | Dan Goodliffe | 2022-01-10 |
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* | Tweak ray tracer calls to account for scale | Dan Goodliffe | 2022-01-08 |
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* | Initial commit GeoData ray tracer | Dan Goodliffe | 2022-01-07 |
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* | GeoData::quad works in world coordinates | Dan Goodliffe | 2022-01-06 |
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* | Extracting finding a surround geo quad into separate function | Dan Goodliffe | 2022-01-04 |
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* | Support for querying terrain height in GeoData | Dan Goodliffe | 2022-01-03 |
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* | Separate geographic data (GeoData) from its visual representation(s) (Terrain) | Dan Goodliffe | 2022-01-02 |