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path: root/game/geoData.cpp
Commit message (Collapse)AuthorAge
* Model positions as integersDan Goodliffe2023-11-25
| | | | | Introduces test failure in arcs due to rounding, but I don't want to create a complicated fix as link positions are still floats and hopefully that'll go away... somehow
* Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
| | | | | | Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres.
* Reformat with new clang-formatDan Goodliffe2023-11-07
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* Drop .hpp for header only thingsDan Goodliffe2023-04-29
| | | | Half of them acquired a .cpp part anyway
* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
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* Rename rdiv to ratio and add a vec2 overrideDan Goodliffe2022-11-18
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* Progressive constructors for RayTracerDan Goodliffe2022-01-13
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* Fix up includesDan Goodliffe2022-01-13
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* Ray Trace cursor clicks to terrain surfaceDan Goodliffe2022-01-10
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* Tweak ray tracer calls to account for scaleDan Goodliffe2022-01-08
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* Initial commit GeoData ray tracerDan Goodliffe2022-01-07
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* GeoData::quad works in world coordinatesDan Goodliffe2022-01-06
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* Extracting finding a surround geo quad into separate functionDan Goodliffe2022-01-04
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* Support for querying terrain height in GeoDataDan Goodliffe2022-01-03
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* Separate geographic data (GeoData) from its visual representation(s) (Terrain)Dan Goodliffe2022-01-02