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path: root/assetFactory/modelFactoryMesh.h
Commit message (Expand)AuthorAge
* Remove more use of legacy types from asset factoryDan Goodliffe2024-01-01
* Merge branch 'ints' into terrainDan Goodliffe2023-11-26
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| * WIP typedefing just about everything elseDan Goodliffe2023-11-09
* | Move OpenMesh/GLM compatibility structs to common placeDan Goodliffe2023-10-27
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* Swap GLEW for more modern gladDan Goodliffe2023-05-28
* Allow setting a flag to say (vertex) normals have been providedDan Goodliffe2023-04-25
* Use texture atlas for asset factoryDan Goodliffe2023-04-13
* Remember the name of the adjacent face of each halfedge of each named faceDan Goodliffe2023-04-08
* Use halfedge for texture coordinatesDan Goodliffe2023-03-18
* Support creating a super texture from fragmentsDan Goodliffe2023-03-14
* Swap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a ...Dan Goodliffe2023-03-10
* Make add_namedFace a thin template wrapperDan Goodliffe2023-03-09
* Parse colour values as they're readDan Goodliffe2023-03-02
* Add face name property and wrapper to add a named faceDan Goodliffe2023-02-25
* Support for recursive colouring of asset factory facesDan Goodliffe2023-02-24
* Refactor so ModelFactoryMesh can define the smooth property on facesDan Goodliffe2023-02-16