Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Use texture atlas for asset factory | Dan Goodliffe | 2023-04-13 |
* | One OpenMesh instance per top level Use in createMesh | Dan Goodliffe | 2023-04-10 |
* | Dedupe vertices during asset factory mesh build | Dan Goodliffe | 2023-03-19 |
* | Use halfedge for texture coordinates | Dan Goodliffe | 2023-03-18 |
* | Use indices instead of triangulation | Dan Goodliffe | 2023-03-18 |
* | Support creating a super texture from fragments | Dan Goodliffe | 2023-03-14 |
* | Refactor of asset factory to address mutation/face controller logic | Dan Goodliffe | 2023-03-09 |
* | Support for recursive colouring of asset factory faces | Dan Goodliffe | 2023-02-24 |
* | Implement loading asset, mesh and face definitions | Dan Goodliffe | 2023-02-22 |
* | Add support for smooth faces | Dan Goodliffe | 2023-02-16 |
* | Refactor so ModelFactoryMesh can define the smooth property on faces | Dan Goodliffe | 2023-02-16 |
* | First cut of the model factory and the hardcoded Brush 47 model | Dan Goodliffe | 2023-02-15 |