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path: root/assetFactory/factoryMesh.cpp
Commit message (Expand)AuthorAge
* Don't create lots of unnecessary tmpsDan Goodliffe2024-08-18
* 3D relative scaling in asset factoryDan Goodliffe2024-01-27
* Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Don't update face/vertex normals if normals were provided, simply use them as isDan Goodliffe2023-04-25
* Use texture atlas for asset factoryDan Goodliffe2023-04-13
* One OpenMesh instance per top level Use in createMeshDan Goodliffe2023-04-10
* Dedupe vertices during asset factory mesh buildDan Goodliffe2023-03-19
* Use halfedge for texture coordinatesDan Goodliffe2023-03-18
* Use indices instead of triangulationDan Goodliffe2023-03-18
* Support creating a super texture from fragmentsDan Goodliffe2023-03-14
* Refactor of asset factory to address mutation/face controller logicDan Goodliffe2023-03-09
* Support for recursive colouring of asset factory facesDan Goodliffe2023-02-24
* Implement loading asset, mesh and face definitionsDan Goodliffe2023-02-22
* Add support for smooth facesDan Goodliffe2023-02-16
* Refactor so ModelFactoryMesh can define the smooth property on facesDan Goodliffe2023-02-16
* First cut of the model factory and the hardcoded Brush 47 modelDan Goodliffe2023-02-15