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path: root/assetFactory/faceController.cpp
Commit message (Expand)AuthorAge
* Remove conflicting glm::vec operatorsDan Goodliffe2024-06-01
* Template Ray on position typeDan Goodliffe2024-01-07
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Move remaining split/plane functions to use libraryDan Goodliffe2023-04-09
* Start to factor out geometric place from face controller splitDan Goodliffe2023-04-09
* Simplify extrudingDan Goodliffe2023-04-08
* Remove no longer required getAdjacentFaceNameDan Goodliffe2023-04-08
* Generate extrusion face names from halfedge adjacent face namesDan Goodliffe2023-04-08
* Extend face controller to support splitting a face along a planeDan Goodliffe2023-04-07
* Apply styles in first loop over controlled facesDan Goodliffe2023-03-21
* Move smooth property into Style and make it optionalDan Goodliffe2023-03-20
* Slightly tidier FaceController? It's still a messDan Goodliffe2023-03-20
* Support applying a single face controller to multiple facesDan Goodliffe2023-03-20
* Fix some name shadowing in FaceControllerDan Goodliffe2023-03-20
* Use OpenMesh built-in to calculate face centreDan Goodliffe2023-03-19
* Swap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a ...Dan Goodliffe2023-03-10
* Mutation persists its own membersDan Goodliffe2023-03-10
* Name new faces based on adjacent faces when extrudingDan Goodliffe2023-02-25
* Support for recursive colouring of asset factory facesDan Goodliffe2023-02-24
* Implement loading asset, mesh and face definitionsDan Goodliffe2023-02-22
* Add support for smooth facesDan Goodliffe2023-02-16
* Refactor so ModelFactoryMesh can define the smooth property on facesDan Goodliffe2023-02-16
* First cut of the model factory and the hardcoded Brush 47 modelDan Goodliffe2023-02-15