diff options
author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-02-24 19:30:30 +0000 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-02-24 19:30:30 +0000 |
commit | 7d0decccaac3aa564b549d91a36279e7aca0814e (patch) | |
tree | 749ceff26556ed201a055b8d8a70636b50c562f7 /assetFactory/faceController.cpp | |
parent | Support for model colours mixed with textures (diff) | |
download | ilt-7d0decccaac3aa564b549d91a36279e7aca0814e.tar.bz2 ilt-7d0decccaac3aa564b549d91a36279e7aca0814e.tar.xz ilt-7d0decccaac3aa564b549d91a36279e7aca0814e.zip |
Support for recursive colouring of asset factory faces
Updates colours in sample model.
Diffstat (limited to 'assetFactory/faceController.cpp')
-rw-r--r-- | assetFactory/faceController.cpp | 29 |
1 files changed, 20 insertions, 9 deletions
diff --git a/assetFactory/faceController.cpp b/assetFactory/faceController.cpp index 499f7e4..9f057da 100644 --- a/assetFactory/faceController.cpp +++ b/assetFactory/faceController.cpp @@ -1,14 +1,19 @@ #include "faceController.h" +#include "collections.hpp" #include "maths.h" #include "modelFactoryMesh.h" void -FaceController::apply(ModelFactoryMesh & mesh, const std::string & name, Shape::CreatedFaces & faces) const +FaceController::apply(ModelFactoryMesh & mesh, const StyleStack & parents, const std::string & name, + Shape::CreatedFaces & faces) const { + const auto controlledFacesRange = faces.equal_range(name); + const std::vector controlledFaces(controlledFacesRange.first, controlledFacesRange.second); + if (controlledFaces.empty()) { + throw std::runtime_error("Named face(s) do not exist: " + name); + } if (!type.empty()) { const auto mutation = getMatrix(); - const auto controlledFacesRange = faces.equal_range(name); - const std::vector controlledFaces(controlledFacesRange.first, controlledFacesRange.second); faces.erase(name); for (const auto & cf : controlledFaces) { // get face vertices @@ -23,9 +28,6 @@ FaceController::apply(ModelFactoryMesh & mesh, const std::string & name, Shape:: const auto vertexCount = points.size(); const auto centre = std::accumulate(points.begin(), points.end(), glm::vec3 {}) / static_cast<float>(vertexCount); - if (smooth) { - mesh.property(mesh.smoothFaceProperty, cf.second) = true; - } if (type == "extrude") { Shape::CreatedFaces newFaces; // mutate points @@ -38,7 +40,6 @@ FaceController::apply(ModelFactoryMesh & mesh, const std::string & name, Shape:: return mesh.add_vertex({p.x, p.y, p.z}); }); // create new faces - mesh.delete_face(cf.second); for (size_t idx {}; idx < vertexCount; ++idx) { const auto next = (idx + 1) % vertexCount; @@ -51,11 +52,21 @@ FaceController::apply(ModelFactoryMesh & mesh, const std::string & name, Shape:: mesh.property(mesh.smoothFaceProperty, face) = true; } } + applyStyle(mesh, parents + this, newFaces); for (const auto & [name, faceController] : faceControllers) { - faceController->apply(mesh, name, newFaces); + faceController->apply(mesh, parents + this, name, newFaces); } faces.merge(std::move(newFaces)); } + else { + mesh.property(mesh.smoothFaceProperty, cf.second) = smooth; + applyStyle(mesh, parents + this, cf.second); + } + } + } + else { + for (const auto & cf : controlledFaces) { + applyStyle(mesh, parents + this, cf.second); } } } @@ -63,7 +74,7 @@ FaceController::apply(ModelFactoryMesh & mesh, const std::string & name, Shape:: bool FaceController::persist(Persistence::PersistenceStore & store) { - return STORE_TYPE && STORE_MEMBER(id) && STORE_MEMBER(colour) && STORE_MEMBER(type) && STORE_MEMBER(smooth) + return STORE_TYPE && STORE_MEMBER(id) && Style::persist(store) && STORE_MEMBER(type) && STORE_MEMBER(smooth) && STORE_MEMBER(scale) && STORE_MEMBER(position) && STORE_MEMBER(rotation) && STORE_NAME_HELPER("face", faceControllers, Persistence::MapByMember<FaceControllers>); } |