| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | First cut loading assets using assimp | Dan Goodliffe | 2023-04-10 |
| * | Load texture fragment images as we go, make the image a member | Dan Goodliffe | 2023-04-10 |
| * | Simplify calculation of texture position fraction | Dan Goodliffe | 2023-03-16 |
| * | Populate super texture with fragments | Dan Goodliffe | 2023-03-15 |
| * | Support creating a super texture from fragments | Dan Goodliffe | 2023-03-14 |
| * | Support loading references to texture fragments | Dan Goodliffe | 2023-03-12 |
| * | Split Asset into its own file | Dan Goodliffe | 2023-03-03 |
| * | Add ParseBase | Dan Goodliffe | 2023-03-02 |
| * | Parse colour values as they're read | Dan Goodliffe | 2023-03-02 |
| * | Load the X11 RGB colour definitions into a map | Dan Goodliffe | 2023-02-27 |
| * | Implement loading asset, mesh and face definitions | Dan Goodliffe | 2023-02-22 |
| * | Fixup MapByMember to work with shared or unique ptr | Dan Goodliffe | 2023-02-22 |
| * | Rename ModelFactory to AssetFactory | Dan Goodliffe | 2023-02-21 |
