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authorDan Goodliffe <dan@randomdan.homeip.net>2023-03-14 19:16:57 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-03-14 19:18:30 +0000
commit3fea21a2d8f2aa67fd212837fe7e09e4f29ad515 (patch)
tree2c7a212745ddda5d55caf0cfd3c85b2cb39c15b5 /assetFactory/assetFactory.cpp
parentAdd postLoad support to persistence (diff)
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Support creating a super texture from fragments
Currently makes wild assumptions about vertices and doesn't actually populate the texture, it's just grey
Diffstat (limited to 'assetFactory/assetFactory.cpp')
-rw-r--r--assetFactory/assetFactory.cpp62
1 files changed, 61 insertions, 1 deletions
diff --git a/assetFactory/assetFactory.cpp b/assetFactory/assetFactory.cpp
index de13579..276c258 100644
--- a/assetFactory/assetFactory.cpp
+++ b/assetFactory/assetFactory.cpp
@@ -2,11 +2,16 @@
#include "collections.hpp"
#include "cuboid.h"
#include "cylinder.h"
+#include "filesystem.h"
+#include "gfx/image.h"
+#include "gfx/models/texture.h"
#include "modelFactoryMesh_fwd.h"
#include "object.h"
#include "plane.h"
+#include "resource.h"
#include "saxParse-persistence.h"
-#include <filesystem.h>
+#include "texturePacker.h"
+#include <stb/stb_image.h>
AssetFactory::AssetFactory() :
shapes {
@@ -76,6 +81,61 @@ AssetFactory::parseColour(std::string_view in) const
throw std::runtime_error("No such asset factory colour");
}
+AssetFactory::TextureFragmentCoords
+AssetFactory::getTextureCoords(std::string_view id) const
+{
+ createTexutre();
+ const auto & fragmentUV = textureFragmentPositions.at(id);
+ return {
+ fragmentUV.xy(),
+ fragmentUV.zy(),
+ fragmentUV.zw(),
+ fragmentUV.xw(),
+ };
+}
+
+Asset::TexturePtr
+AssetFactory::getTexture() const
+{
+ createTexutre();
+ return texture;
+}
+
+void
+AssetFactory::createTexutre() const
+{
+ if (!textureFragments.empty() && (!texture || textureFragmentPositions.empty())) {
+ // * load images
+ std::vector<std::unique_ptr<Image>> images;
+ std::transform(
+ textureFragments.begin(), textureFragments.end(), std::back_inserter(images), [](const auto & tf) {
+ return std::make_unique<Image>(Resource::mapPath(tf.second->path), STBI_rgb_alpha);
+ });
+ // * layout images
+ std::vector<TexturePacker::Image> imageSizes;
+ std::transform(images.begin(), images.end(), std::back_inserter(imageSizes), [](const auto & image) {
+ return TexturePacker::Image {image->width, image->height};
+ });
+ const auto [layout, outSize] = TexturePacker {imageSizes}.pack();
+ // * create texture
+ std::vector<glm::u8vec4> textureData(TexturePacker::area(outSize), {127, 127, 127, 255});
+ std::transform(textureFragments.begin(), textureFragments.end(),
+ std::inserter(textureFragmentPositions, textureFragmentPositions.end()),
+ [position = layout.begin(), size = imageSizes.begin(), outSize = outSize](const auto & tf) mutable {
+ const glm::vec4 positionFraction {
+ static_cast<float>(position->x) / static_cast<float>(outSize.x),
+ static_cast<float>(position->y) / static_cast<float>(outSize.y),
+ static_cast<float>(position->x + size->x) / static_cast<float>(outSize.x),
+ static_cast<float>(position->y + size->y) / static_cast<float>(outSize.y),
+ };
+ position++;
+ size++;
+ return decltype(textureFragmentPositions)::value_type {tf.first, positionFraction};
+ });
+ texture = std::make_shared<Texture>(outSize.x, outSize.y, textureData.data());
+ }
+}
+
bool
AssetFactory::persist(Persistence::PersistenceStore & store)
{