| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Generate some basic flat terrain | Dan Goodliffe | 2021-01-25 |
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| * | Split physical objects from renderable ones | Dan Goodliffe | 2021-01-25 |
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| * | Basic key controls to move the camera around | Dan Goodliffe | 2021-01-25 |
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| * | Remove the weird view/model/camera connectedness | Dan Goodliffe | 2021-01-24 |
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| * | Big tidy up of shader wrapper | Dan Goodliffe | 2021-01-24 |
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| * | Add basic work and worker thread pool | Dan Goodliffe | 2021-01-19 |
| | | | | | Well... that requires GCC 11 cos 10 doesn't implement semaphore. | ||
| * | Factor to support worlds, objects, windows etc | Dan Goodliffe | 2021-01-18 |
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| * | Split window and display (application) classes | Dan Goodliffe | 2021-01-17 |
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| * | Big reshuffle | Dan Goodliffe | 2021-01-17 |
| Fixes code quality warnings now picked up. | |||
