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* Big tidy up of shader wrapperDan Goodliffe2021-01-24
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* Add basic work and worker thread poolDan Goodliffe2021-01-19
| | | | Well... that requires GCC 11 cos 10 doesn't implement semaphore.
* Factor to support worlds, objects, windows etcDan Goodliffe2021-01-18
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* Split window and display (application) classesDan Goodliffe2021-01-17
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* Big reshuffleDan Goodliffe2021-01-17
Fixes code quality warnings now picked up.