Commit message (Collapse) | Author | Age | ||
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* | Monkey has outlived his usefullness, bye monkey | Dan Goodliffe | 2021-01-28 | |
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* | Input stack and logical split of camera controller | Dan Goodliffe | 2021-01-28 | |
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* | Basic mouse navigation | Dan Goodliffe | 2021-01-26 | |
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* | Better default camera pos | Dan Goodliffe | 2021-01-26 | |
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* | Generate some basic flat terrain | Dan Goodliffe | 2021-01-25 | |
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* | Split physical objects from renderable ones | Dan Goodliffe | 2021-01-25 | |
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* | Basic key controls to move the camera around | Dan Goodliffe | 2021-01-25 | |
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* | Remove the weird view/model/camera connectedness | Dan Goodliffe | 2021-01-24 | |
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* | Big tidy up of shader wrapper | Dan Goodliffe | 2021-01-24 | |
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* | Add basic work and worker thread pool | Dan Goodliffe | 2021-01-19 | |
| | | | | Well... that requires GCC 11 cos 10 doesn't implement semaphore. | |||
* | Factor to support worlds, objects, windows etc | Dan Goodliffe | 2021-01-18 | |
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* | Split window and display (application) classes | Dan Goodliffe | 2021-01-17 | |
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* | Big reshuffle | Dan Goodliffe | 2021-01-17 | |
Fixes code quality warnings now picked up. |