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path: root/application/main.cpp
Commit message (Collapse)AuthorAge
* WIP typedefing all the things - headersDan Goodliffe2023-11-07
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* Reformat with new clang-formatDan Goodliffe2023-11-07
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* Drop .hpp for header only thingsDan Goodliffe2023-04-29
| | | | Half of them acquired a .cpp part anyway
* Clear world objects explicitlyDan Goodliffe2023-04-25
| | | | Otherwise the fail to remove themselves from the VBO after the GL context is destroyed.
* Assets moved to global game stateDan Goodliffe2023-04-17
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* Create a large test forestDan Goodliffe2023-04-17
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* Load all assets in red dir with asset factoryDan Goodliffe2023-04-14
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* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
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* Extract SDL_Application helper into libiltDan Goodliffe2022-11-14
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* Enable OpenGL 4.5 core profileDan Goodliffe2022-10-30
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* No need to pass GameState around, it has a global pointerDan Goodliffe2022-01-02
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* Separate geographic data (GeoData) from its visual representation(s) (Terrain)Dan Goodliffe2022-01-02
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* Initial implementation for being able to click in the main window to select ↵Dan Goodliffe2021-12-28
| | | | something
* Initial commit with some basic UIDan Goodliffe2021-12-22
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* Single glContext shared between windowsDan Goodliffe2021-12-14
| | | | Created by the first window, includes simplified refresh/render for single control point
* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13
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* Enable all Jason Turner recommended warningsDan Goodliffe2021-11-26
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* Swap y,z axisDan Goodliffe2021-11-16
| | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared.
* Fix warnings produced by new clang-tidyDan Goodliffe2021-05-02
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* Implement goto so nodeDan Goodliffe2021-03-16
| | | | Encompasses determining a route and a distance to travel
* Create GameState, the single global for the root of everythingDan Goodliffe2021-03-15
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* Create a new loop of test trackDan Goodliffe2021-03-09
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* Initial commit of the orders/activities systemDan Goodliffe2021-03-08
| | | | Has the main window provide some control over our test train
* Move TickDuration type into global scopeDan Goodliffe2021-03-08
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* Carve up the mess in game/vehiclesDan Goodliffe2021-03-06
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* Introduce the Train concept as a literal collection of rail vehiclesDan Goodliffe2021-03-06
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* Vastly improved manual camera controllerDan Goodliffe2021-02-28
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* Just use addLinksBetweenDan Goodliffe2021-02-28
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* Add meandering supportDan Goodliffe2021-02-22
| | | | Add rail links between existing nodes and arbitrary points
* Add more test railsDan Goodliffe2021-02-21
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* Remove unused worker from mainDan Goodliffe2021-02-20
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* Add support for directional light color and an ambient colorDan Goodliffe2021-02-18
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* Allow setting any uniform in shadersDan Goodliffe2021-02-18
| | | | Move less commonly used (lightDirection) to a named one
* Support multiple shader programs, set by modelDan Goodliffe2021-02-17
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* Disconnect camera control from shaderDan Goodliffe2021-02-17
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* Basic support for rail wagonsDan Goodliffe2021-02-15
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* Clear input stack on exitDan Goodliffe2021-02-14
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* Add our first vehicleDan Goodliffe2021-02-14
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* Apply pitch to vehicles on a linkDan Goodliffe2021-02-14
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* Fix order of ends in test rail curvesDan Goodliffe2021-02-14
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* Floating point seconds TickDurationDan Goodliffe2021-02-14
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* Links have length, ends have entry directionDan Goodliffe2021-02-07
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* Fix up the maths in creating curved railsDan Goodliffe2021-02-06
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* Initial commit adding curved rail piecesDan Goodliffe2021-02-05
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* Initial commit generating some basic rail networkDan Goodliffe2021-02-05
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* Split into main app and library the rest for testingDan Goodliffe2021-02-04
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* Monkey has outlived his usefullness, bye monkeyDan Goodliffe2021-01-28
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* Input stack and logical split of camera controllerDan Goodliffe2021-01-28
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* Basic mouse navigationDan Goodliffe2021-01-26
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* Better default camera posDan Goodliffe2021-01-26
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