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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-28 13:27:54 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-28 13:27:54 +0000 |
commit | a7e19d4ea8662dbadb4ce04e3e7d3047d9c41e92 (patch) | |
tree | a1cc0b91e1abae9200e82d87e1737face750004e /application/main.cpp | |
parent | Implement joining two existing links/nodes (diff) | |
download | ilt-a7e19d4ea8662dbadb4ce04e3e7d3047d9c41e92.tar.bz2 ilt-a7e19d4ea8662dbadb4ce04e3e7d3047d9c41e92.tar.xz ilt-a7e19d4ea8662dbadb4ce04e3e7d3047d9c41e92.zip |
Just use addLinksBetween
Diffstat (limited to 'application/main.cpp')
-rw-r--r-- | application/main.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/application/main.cpp b/application/main.cpp index 49b7cda..2f37c59 100644 --- a/application/main.cpp +++ b/application/main.cpp @@ -1,6 +1,8 @@ #include <SDL2/SDL.h> +#include <array> #include <chrono> #include <collection.hpp> +#include <game/network/link.h> #include <game/network/rail.h> #include <game/terrain.h> #include <game/vehicles/railloco.h> @@ -16,6 +18,7 @@ #include <glm/glm.hpp> #include <memory> #include <special_members.hpp> +#include <utility> #include <vector> static const int DISPLAY_WIDTH = 1280; @@ -65,20 +68,17 @@ public: auto rl = world.create<RailLinks>(); { - const glm::vec3 j {-1100, 15, -1100}, k {-1100, 15, -1000}, l {-1150, 10, -1050}, m {-1050, 10, -1050}; - rl->addLink<RailLinkStraight>(j, k); + const glm::vec3 j {-1100, 15, -1100}, k {-1100, 15, -1000}; + auto l3 = rl->addLinksBetween(j, k); auto e = rl->addLinksBetween(k, {-1000, 20, -800})->ends[1].first->pos; e = rl->addLinksBetween(e, {-900, 30, -600})->ends[0].first->pos; e = rl->addLinksBetween(e, {-600, 32, -500})->ends[1].first->pos; e = rl->addLinksBetween(e, {-500, 30, -800})->ends[1].first->pos; e = rl->addLinksBetween(e, {-600, 25, -900})->ends[1].first->pos; - e = rl->addLinksBetween(e, {-1000, 10, -1129})->ends[0].first->pos; - e = rl->addLinksBetween(e, j)->ends[0].first->pos; - rl->addLink<RailLinkCurve>(l, k, glm::vec2 {l.x, k.z}); - auto l3 = rl->addLink<RailLinkStraight>(l, m); - rl->addLink<RailLinkCurve>(m, j, glm::vec2 {m.x, j.z}); - rl->addLink<RailLinkCurve>(k, m, glm::vec2 {m.x, k.z}); - rl->addLink<RailLinkCurve>(j, l, glm::vec2 {l.x, j.z}); + auto e1 = rl->addLinksBetween(e, {-1025, 10, -1175})->ends[0].first->pos; + rl->addLinksBetween(e1, j); + auto e2 = rl->addLinksBetween(e, {-925, 10, -1075})->ends[0].first->pos; + rl->addLinksBetween(e2, j); auto loco = world.create<Brush47>(l3); for (int n = 0; n < 6; n++) { loco->wagons.push_back(world.create<Brush47Wagon>(l3)); |