diff options
author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-28 18:51:30 +0000 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-28 18:51:30 +0000 |
commit | 235f128136c7c23a64fa5f0424edf05879b8ee9b (patch) | |
tree | f703d173de2e55fdbdf9723cc5993df63bcff200 /application/main.cpp | |
parent | Generate some random terrain with a water layer (diff) | |
download | ilt-235f128136c7c23a64fa5f0424edf05879b8ee9b.tar.bz2 ilt-235f128136c7c23a64fa5f0424edf05879b8ee9b.tar.xz ilt-235f128136c7c23a64fa5f0424edf05879b8ee9b.zip |
Input stack and logical split of camera controller
Diffstat (limited to 'application/main.cpp')
-rw-r--r-- | application/main.cpp | 118 |
1 files changed, 38 insertions, 80 deletions
diff --git a/application/main.cpp b/application/main.cpp index 912fa4f..0685d5e 100644 --- a/application/main.cpp +++ b/application/main.cpp @@ -1,5 +1,7 @@ #include "game/terrain.h" #include "gfx/window.h" +#include "inputHandler.h" +#include "manualCameraController.h" #include <SDL2/SDL.h> #include <chrono> #include <cmath> @@ -7,6 +9,7 @@ #include <game/physical.h> #include <game/world.h> #include <game/worldobject.h> +#include <gfx/camera_controller.h> #include <gfx/gl/camera.h> #include <gfx/gl/shader.h> #include <gfx/gl/transform.h> @@ -15,6 +18,7 @@ #include <memory> #include <numbers> #include <special_members.hpp> +#include <vector> #include <worker.h> static const int DISPLAY_WIDTH = 800; @@ -36,7 +40,7 @@ private: float counter {}; }; -class SDL_Application { +class SDL_Application : public InputHandler, public std::enable_shared_from_this<SDL_Application> { public: SDL_Application() { @@ -50,13 +54,26 @@ public: SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); } - ~SDL_Application() + + ~SDL_Application() override { SDL_Quit(); } + NO_COPY(SDL_Application); NO_MOVE(SDL_Application); + bool + handleInput(SDL_Event & e) override + { + switch (e.type) { + case SDL_QUIT: + isRunning = false; + return true; + } + return false; + } + void run() { @@ -65,7 +82,6 @@ public: Worker w; - World world; world.create<Monkey>(); world.create<Terrain>(); @@ -76,90 +92,19 @@ public: shader.Bind(); shader.setView(camera.GetViewProjection()); - SDL_Event e; - bool isRunning = true; - auto t_start = std::chrono::high_resolution_clock::now(); const auto framelen = std::chrono::milliseconds {1000} / 120; - bool mrb {false}, ctrl {false}; - while (isRunning) { - while (SDL_PollEvent(&e)) { - switch (e.type) { - case SDL_QUIT: - isRunning = false; - break; - case SDL_KEYDOWN: - switch (e.key.keysym.sym) { - case SDLK_KP_8: - camera.MoveForward(1); - break; - case SDLK_KP_2: - camera.MoveForward(-1); - break; - case SDLK_KP_4: - camera.MoveRight(1); - break; - case SDLK_KP_6: - camera.MoveRight(-1); - break; - case SDLK_KP_7: - camera.RotateY(0.04); - break; - case SDLK_KP_9: - camera.RotateY(-0.04); - break; - case SDLK_LCTRL: - case SDLK_RCTRL: - ctrl = true; - break; - } - shader.setView(camera.GetViewProjection()); - break; - case SDL_KEYUP: - switch (e.key.keysym.sym) { - case SDLK_LCTRL: - case SDLK_RCTRL: - ctrl = false; - break; - } - break; - case SDL_MOUSEBUTTONDOWN: - switch (e.button.button) { - case SDL_BUTTON_RIGHT: - SDL_SetRelativeMouseMode(SDL_TRUE); - mrb = true; - break; - } - break; - case SDL_MOUSEBUTTONUP: - switch (e.button.button) { - case SDL_BUTTON_RIGHT: - SDL_SetRelativeMouseMode(SDL_FALSE); - mrb = false; - break; - } - break; - case SDL_MOUSEMOTION: - if (mrb) { - if (ctrl) { - camera.RotateY(-0.01F * e.motion.xrel); - camera.Pitch(-0.01F * e.motion.yrel); - } - else { - camera.MoveRight(e.motion.xrel); - camera.SlideForward(e.motion.yrel); - } - shader.setView(camera.GetViewProjection()); - } - break; - } - } + inputStack.objects.push_back(shared_from_this()); + inputStack.objects.insert(inputStack.objects.begin(), world.create<ManualCameraController>()); + while (isRunning) { + processInputs(); const auto t_end = std::chrono::high_resolution_clock::now(); const auto t_passed = std::chrono::duration_cast<std::chrono::milliseconds>(t_end - t_start); world.apply(&WorldObject::tick, t_passed); + world.apply<CameraController>(&CameraController::updateCamera, &camera, &shader); windows.apply(&Window::Clear, 0.0F, 0.0F, 0.0F, 1.0F); world.apply<Renderable>(&Renderable::render, shader); windows.apply(&Window::SwapBuffers); @@ -170,12 +115,25 @@ public: t_start = t_end; } } + +private: + void + processInputs() + { + for (SDL_Event e; SDL_PollEvent(&e);) { + inputStack.applyOne(&InputHandler::handleInput, e); + } + } + + bool isRunning {true}; + Collection<InputHandler> inputStack; + World world; }; int main(int, char **) { - SDL_Application().run(); + std::make_shared<SDL_Application>()->run(); return 0; } |