Commit message (Expand) | Author | Age | ||
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... | ||||
* | Split into main app and library the rest for testing | Dan Goodliffe | 2021-02-04 | |
* | Monkey has outlived his usefullness, bye monkey | Dan Goodliffe | 2021-01-28 | |
* | Input stack and logical split of camera controller | Dan Goodliffe | 2021-01-28 | |
* | Basic mouse navigation | Dan Goodliffe | 2021-01-26 | |
* | Better default camera pos | Dan Goodliffe | 2021-01-26 | |
* | Generate some basic flat terrain | Dan Goodliffe | 2021-01-25 | |
* | Split physical objects from renderable ones | Dan Goodliffe | 2021-01-25 | |
* | Basic key controls to move the camera around | Dan Goodliffe | 2021-01-25 | |
* | Remove the weird view/model/camera connectedness | Dan Goodliffe | 2021-01-24 | |
* | Big tidy up of shader wrapper | Dan Goodliffe | 2021-01-24 | |
* | Add basic work and worker thread pool | Dan Goodliffe | 2021-01-19 | |
* | Factor to support worlds, objects, windows etc | Dan Goodliffe | 2021-01-18 | |
* | Split window and display (application) classes | Dan Goodliffe | 2021-01-17 | |
* | Big reshuffle | Dan Goodliffe | 2021-01-17 |