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authorDan Goodliffe <dan@randomdan.homeip.net>2021-01-17 19:36:30 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-01-17 22:16:48 +0000
commit0bf4ad9e4a9e1c97e92aa23a365405dfef89bd7c (patch)
tree68a80976a247836bbb1eecc835af437e3489fbb7 /application/main.cpp
parentFirst cut modernizing and sanitizing (diff)
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Big reshuffle
Fixes code quality warnings now picked up.
Diffstat (limited to 'application/main.cpp')
-rw-r--r--application/main.cpp59
1 files changed, 59 insertions, 0 deletions
diff --git a/application/main.cpp b/application/main.cpp
new file mode 100644
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--- /dev/null
+++ b/application/main.cpp
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+#include "display.h"
+#include <SDL2/SDL.h>
+#include <cmath>
+#include <gfx/gl/camera.h>
+#include <gfx/gl/shader.h>
+#include <gfx/gl/transform.h>
+#include <gfx/models/mesh.h>
+#include <gfx/models/texture.h>
+#include <glm/glm.hpp>
+#include <memory>
+#include <numbers>
+
+static const int DISPLAY_WIDTH = 800;
+static const int DISPLAY_HEIGHT = 600;
+
+int
+main(int, char **)
+{
+ Display display(DISPLAY_WIDTH, DISPLAY_HEIGHT, "OpenGL");
+
+ Mesh monkey("./res/monkey3.obj");
+ Shader shader("./res/basicShader");
+ Texture texture("./res/bricks.jpg");
+ Transform transform;
+ Camera camera(glm::vec3(0.0F, 0.0F, -5.0F), 70.0F, (float)DISPLAY_WIDTH / (float)DISPLAY_HEIGHT, 0.1F, 100.0F);
+
+ SDL_Event e;
+ bool isRunning = true;
+ float counter = 0.0F;
+ while (isRunning) {
+ while (SDL_PollEvent(&e)) {
+ if (e.type == SDL_QUIT) {
+ isRunning = false;
+ }
+ }
+
+ display.Clear(0.0F, 0.0F, 0.0F, 1.0F);
+
+ // float sinCounter = sinf(counter);
+ // float absSinCounter = abs(sinCounter);
+
+ // transform.GetPos()->x = sinCounter;
+ transform.GetRot().y = std::numbers::pi_v<double> + sin(counter);
+ transform.GetRot().z = 0.3 * cos(counter * 10);
+ // transform.GetScale()->x = absSinCounter;
+ // transform.GetScale()->y = absSinCounter;
+
+ shader.Bind();
+ texture.Bind();
+ shader.Update(transform, camera);
+ monkey.Draw();
+
+ display.SwapBuffers();
+ SDL_Delay(1);
+ counter += 0.01F;
+ }
+
+ return 0;
+}