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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-17 19:36:30 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-17 22:16:48 +0000 |
commit | 0bf4ad9e4a9e1c97e92aa23a365405dfef89bd7c (patch) | |
tree | 68a80976a247836bbb1eecc835af437e3489fbb7 /application/main.cpp | |
parent | First cut modernizing and sanitizing (diff) | |
download | ilt-0bf4ad9e4a9e1c97e92aa23a365405dfef89bd7c.tar.bz2 ilt-0bf4ad9e4a9e1c97e92aa23a365405dfef89bd7c.tar.xz ilt-0bf4ad9e4a9e1c97e92aa23a365405dfef89bd7c.zip |
Big reshuffle
Fixes code quality warnings now picked up.
Diffstat (limited to 'application/main.cpp')
-rw-r--r-- | application/main.cpp | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/application/main.cpp b/application/main.cpp new file mode 100644 index 0000000..a5a09e5 --- /dev/null +++ b/application/main.cpp @@ -0,0 +1,59 @@ +#include "display.h" +#include <SDL2/SDL.h> +#include <cmath> +#include <gfx/gl/camera.h> +#include <gfx/gl/shader.h> +#include <gfx/gl/transform.h> +#include <gfx/models/mesh.h> +#include <gfx/models/texture.h> +#include <glm/glm.hpp> +#include <memory> +#include <numbers> + +static const int DISPLAY_WIDTH = 800; +static const int DISPLAY_HEIGHT = 600; + +int +main(int, char **) +{ + Display display(DISPLAY_WIDTH, DISPLAY_HEIGHT, "OpenGL"); + + Mesh monkey("./res/monkey3.obj"); + Shader shader("./res/basicShader"); + Texture texture("./res/bricks.jpg"); + Transform transform; + Camera camera(glm::vec3(0.0F, 0.0F, -5.0F), 70.0F, (float)DISPLAY_WIDTH / (float)DISPLAY_HEIGHT, 0.1F, 100.0F); + + SDL_Event e; + bool isRunning = true; + float counter = 0.0F; + while (isRunning) { + while (SDL_PollEvent(&e)) { + if (e.type == SDL_QUIT) { + isRunning = false; + } + } + + display.Clear(0.0F, 0.0F, 0.0F, 1.0F); + + // float sinCounter = sinf(counter); + // float absSinCounter = abs(sinCounter); + + // transform.GetPos()->x = sinCounter; + transform.GetRot().y = std::numbers::pi_v<double> + sin(counter); + transform.GetRot().z = 0.3 * cos(counter * 10); + // transform.GetScale()->x = absSinCounter; + // transform.GetScale()->y = absSinCounter; + + shader.Bind(); + texture.Bind(); + shader.Update(transform, camera); + monkey.Draw(); + + display.SwapBuffers(); + SDL_Delay(1); + counter += 0.01F; + } + + return 0; +} |