| Commit message (Collapse) | Author | Age |
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This will prevent deadlock if the work pool is otherwise busy by ensuring work is always being done
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Moves thread collection to bottom of class so threads are joined before
job storage is destroyed.
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texture size limit
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This is far from perfect, specifically the created texture atlas is not compatibile with wrapping texture UVs
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Thanks https://www.turbosquid.com/3d-models/3d-shapespark-low-poly-plants-kit-1826978
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Note: side window distorted still.
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Used when extruding to remember what the new face name will be, even after the adjacent face has
been removed/replaced/split/etc
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Individual parts of the splits faces can then be styled separately
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Yes, I made some infinite loops a few times
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