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* Handle and test concave surface boundariesDan Goodliffe2024-03-23
* Create extents purely from corner arcsDan Goodliffe2024-03-23
* Remove boundary collectionDan Goodliffe2024-03-23
* Extract vector_normal helper into libDan Goodliffe2024-03-23
* Add helper constructors to ArcDan Goodliffe2024-03-21
* Make arc_length a member functionDan Goodliffe2024-03-21
* vector_yaw only needs 2 dimensionsDan Goodliffe2024-03-21
* Simplify creation of planesDan Goodliffe2024-03-18
* maybe_unused return from cut point searchDan Goodliffe2024-03-18
* Switch to using planes instead of triangles for deformaton cutDan Goodliffe2024-03-18
* Add non-default constructor to GeometricPlaneTDan Goodliffe2024-03-18
* Add Ray::intersectPlaneDan Goodliffe2024-03-18
* Fix generation of halfedge extrusion extentsDan Goodliffe2024-03-14
* Simplify cut loop and termination case searchDan Goodliffe2024-03-14
* Add deformation test case with lower specDan Goodliffe2024-03-09
* Fix non-64bit upgrade wrapper for crossProductDan Goodliffe2024-03-09
* Add timeout to deformation unit testDan Goodliffe2024-03-09
* Set linkflags -z defsDan Goodliffe2024-03-08
* Rewrite most of setHeightsDan Goodliffe2024-03-08
* Bail out early if the input does not define an areaDan Goodliffe2024-03-08
* Rework stream support to work with any collectionDan Goodliffe2024-03-08
* Load terrain deform fixture data from JSONDan Goodliffe2024-02-26
* Add helper for loading fixtures for data tests from fixture JSONDan Goodliffe2024-02-26
* Add read persistence support for tuple and pairDan Goodliffe2024-02-26
* Support extra arguments in SelectionV::make_sDan Goodliffe2024-02-26
* Make terrain deformation test a data testDan Goodliffe2024-02-26
* Remove the nosplit listDan Goodliffe2024-02-24
* Psycho-rebased branch deform-terrain on top of mainDan Goodliffe2024-02-24
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| * First cut of terrain deformationDan Goodliffe2024-02-22
| * Fix calculation of texture coords of terrainDan Goodliffe2024-02-22
| * Check ray intersects triangle 'in front' of startDan Goodliffe2024-02-14
| * Fix getting cartesian coords from triangle bariposDan Goodliffe2024-02-14
| * Include face handle in intersectRay resultDan Goodliffe2024-02-13
| * Add helpers for testing for triangle overlap/containednessDan Goodliffe2024-02-12
| * Create flat GeoData as 10m squares instead of one big squareDan Goodliffe2024-02-12
| * Add materializeRange override for naked iterator pairDan Goodliffe2024-02-12
| * Cast relative position accordingly in geometric planeDan Goodliffe2024-02-12
| * Add stripiterDan Goodliffe2024-02-12
* | Simplify vector addition/subtraction with differnt typesDan Goodliffe2024-02-24
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* Merge branch 'glcontainer-fix'Dan Goodliffe2024-02-03
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| * Allow specifying a target other than array bufferDan Goodliffe2024-02-02
| * Map buffers RO if const operations, upgrade to RW as requiredDan Goodliffe2024-02-02
| * Don't keep a span, create as neededDan Goodliffe2024-02-02
| * Fix warnings in test-glContainerDan Goodliffe2024-02-02
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* Merge branch 'geo-shadows'Dan Goodliffe2024-01-30
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| * Adjust light view projection matrix upfrontDan Goodliffe2024-01-30
| * Remove the complications from previously storing several shadow maps in the t...Dan Goodliffe2024-01-30
| * Set shadow program uniforms all in one function, merge setting of view projec...Dan Goodliffe2024-01-29
| * Merge common parts of shadow programs into a base classDan Goodliffe2024-01-29
| * Geometry shader for single pass shadow mapsDan Goodliffe2024-01-28