Commit message (Collapse) | Author | Age | ||
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| | * | Disable saving settings automagically | Dan Goodliffe | 2024-06-16 | |
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| | * | Remove initialisation order debug | Dan Goodliffe | 2024-06-16 | |
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| | * | Move main application loop into the library | Dan Goodliffe | 2024-06-15 | |
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| | * | First cut reshuffling app/window/gl/render bits | Dan Goodliffe | 2024-06-15 | |
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| | * | Add imgui init and shutdown to appbase and gamemainwindow | Dan Goodliffe | 2024-06-05 | |
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| | * | Build and link imgui with sdl2 and opengl2 backends | Dan Goodliffe | 2024-06-05 | |
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| | * | Add imgui submodule, latest version, docking branch | Dan Goodliffe | 2024-06-05 | |
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* | | | Replace deprecated GL_QUADS usage in text rendering | Dan Goodliffe | 2024-07-06 | |
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* | | Add an InstanceVertices partition perf test | Dan Goodliffe | 2024-06-30 | |
| | | | | | | | | | | | | | | | | | | Summary: * Given a trivially simple condition, like a bounding box, over 1 million items can be partitioned in under 3ms. * Parallel algorithms reduce that a little but are only effective with volumes in excess ~200k, this might be better with a more complex condition/predicate. | |||
* | | Fix run rules for perfs | Dan Goodliffe | 2024-06-30 | |
| | | | | | | | | Apparently Google benchmark doesn't like -- stuff syntax now | |||
* | | Maintain a reverse index in instance vertices | Dan Goodliffe | 2024-06-30 | |
| | | | | | | | | Removes need to search unused and/or index when moving/adding things | |||
* | | Implement partition on InstanceVertices | Dan Goodliffe | 2024-06-29 | |
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* | | Tidy InstanceProxy | Dan Goodliffe | 2024-06-29 | |
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* | | Allow passing start index for instanced draw | Dan Goodliffe | 2024-06-28 | |
| | | | | | | | | First stage of culling support | |||
* | | Remove some unnecessary includes | Dan Goodliffe | 2024-06-28 | |
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* | | Link all thirdparty libs using release variant | Dan Goodliffe | 2024-06-28 | |
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* | | Build stb_image impl as a thirdparty lib | Dan Goodliffe | 2024-06-25 | |
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* | | Un-const to allow move, no nvro here | Dan Goodliffe | 2024-06-25 | |
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* | | Create a v3.3 context and v3.3 glad library | Dan Goodliffe | 2024-06-25 | |
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* | | Set symmetric on glad features and add all OpenGL versions | Dan Goodliffe | 2024-06-25 | |
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* | Tidy many stringy messes with std::format | Dan Goodliffe | 2024-06-04 | |
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* | Tidy of glRef | Dan Goodliffe | 2024-06-04 | |
| | | | | Still doesn't fix the weird LTO warning about uninitialised variables | |||
* | Replace messy uasprintf with std::format | Dan Goodliffe | 2024-06-04 | |
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* | Assign an id to the root project | Dan Goodliffe | 2024-06-04 | |
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* | Use thin LTO | Dan Goodliffe | 2024-06-04 | |
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* | Remove unrequired includes | Dan Goodliffe | 2024-06-04 | |
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* | Fix accumulator parameter type for pass-thru in AssetFactory::loadAll | Dan Goodliffe | 2024-06-04 | |
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* | Remove fscanf and fixed buffers from AssetFactory::parseX11RGB | Dan Goodliffe | 2024-06-04 | |
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* | Avoid pointer arithmetic AssetFactory::parseColour | Dan Goodliffe | 2024-06-03 | |
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* | Disable -Wenum-constexpr-conversion in parts of enumDetails.h | Dan Goodliffe | 2024-06-01 | |
| | | | | The parts used for finding valid values trigger constexpr invalid values warnings. | |||
* | Reformat with new clang-format | Dan Goodliffe | 2024-06-01 | |
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* | Add missing include | Dan Goodliffe | 2024-06-01 | |
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* | Remove conflicting glm::vec operators | Dan Goodliffe | 2024-06-01 | |
| | | | | | | % and %= already exist and abusing them for simplifying perspective multiplication was always a bad idea. Here they just become named functions. | |||
* | Fix setting of pedantic warnings | Dan Goodliffe | 2024-06-01 | |
| | | | | | Disable for Clang, because annoyingly to treats preprocessor line numbers as a GNU extension and thus falls over when used with DistCC. | |||
* | Merge remote-tracking branch 'origin/terrain-surfaces' | Dan Goodliffe | 2024-05-27 | |
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| * | Surface asset test doesn't need render dump | Dan Goodliffe | 2024-05-27 | |
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| * | Remove abuse of std::adjacent_find from geoData | Dan Goodliffe | 2024-05-25 | |
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| * | Remove abuse of std::adjacent_find from cylinder | Dan Goodliffe | 2024-05-25 | |
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| * | Update to std c++23 for good ranges | Dan Goodliffe | 2024-05-25 | |
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| * | Simplify new face split loop | Dan Goodliffe | 2024-04-26 | |
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| * | Set the face surface type when setting height | Dan Goodliffe | 2024-04-26 | |
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| * | Don't return newly created faces from split | Dan Goodliffe | 2024-04-26 | |
| | | | | | | | | | | It's not as simple as it looks as adjacent faces may also be split, making this a bit misleading. | |||
| * | Define some initial surface types | Dan Goodliffe | 2024-04-18 | |
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| * | Custom vertex, vertex shader and fragment shader for landmass | Dan Goodliffe | 2024-04-16 | |
| | | | | | | | | Handles global position type, colourBias for surface types | |||
| * | Create terrain vertices per surface type | Dan Goodliffe | 2024-04-12 | |
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| * | Introduce a basic terrain surface type asset | Dan Goodliffe | 2024-04-10 | |
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| * | Add GeoData face property for surface type | Dan Goodliffe | 2024-04-08 | |
|/ | | | | Arbitrary int type for now. | |||
* | Merge branch 'separate-water' | Dan Goodliffe | 2024-04-08 | |
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| * | Fix water texture wrapper in light of large position values | Dan Goodliffe | 2024-04-07 | |
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| * | Stripped down water vertex and simplified shaders | Dan Goodliffe | 2024-04-07 | |
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