index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Collapse
)
Author
Age
*
Broken down Brush47
Dan Goodliffe
2021-02-14
|
*
Use consts for Transform
Dan Goodliffe
2021-02-14
|
*
Remove unused scale component from Transform
Dan Goodliffe
2021-02-14
|
*
Clear input stack on exit
Dan Goodliffe
2021-02-14
|
*
Link weak_ptrs
Dan Goodliffe
2021-02-14
|
*
Code tidy-up
Dan Goodliffe
2021-02-14
|
*
Add our first vehicle
Dan Goodliffe
2021-02-14
|
*
Apply pitch to vehicles on a link
Dan Goodliffe
2021-02-14
|
*
Swap application of rotX and rotY
Dan Goodliffe
2021-02-14
|
|
|
|
Makes more sense to ease pitch of vehicles on slopes in the direction of travel
*
Fix vertical offset of curved rails
Dan Goodliffe
2021-02-14
|
*
Add vector pitch
Dan Goodliffe
2021-02-14
|
*
Rename flat_angle to vector_yaw
Dan Goodliffe
2021-02-14
|
*
Don't copy shared_ptrs
Dan Goodliffe
2021-02-14
|
*
Test run depends on resources
Dan Goodliffe
2021-02-14
|
*
Add test-maths
Dan Goodliffe
2021-02-14
|
*
Support getting the position at a point along a link
Dan Goodliffe
2021-02-14
|
*
Keep radius and arc as part of rail curve
Dan Goodliffe
2021-02-14
|
|
|
|
Fixes order of mesh points oo fix culling
*
Fix order of ends in test rail curves
Dan Goodliffe
2021-02-14
|
*
Join links in rail graph
Dan Goodliffe
2021-02-14
|
*
Correctly scaled rails
Dan Goodliffe
2021-02-14
|
*
Floating point seconds TickDuration
Dan Goodliffe
2021-02-14
|
*
Move stream operators into ns std, add support for Arc
Dan Goodliffe
2021-02-14
|
*
Construct an Arc from three points
Dan Goodliffe
2021-02-14
|
*
Simplify flat_angle
Dan Goodliffe
2021-02-14
|
*
Add operator[] to Arc
Dan Goodliffe
2021-02-14
|
*
Add consts for other compass points
Dan Goodliffe
2021-02-14
|
*
New .obj parser, packer, mesher
Dan Goodliffe
2021-02-13
|
*
Flip texture images to match OpenGL expectations
Dan Goodliffe
2021-02-12
|
*
Add flex support to root
Dan Goodliffe
2021-02-12
|
*
Update glsl version and interface
Dan Goodliffe
2021-02-12
|
*
Fix issue with normal affecting transparency
Dan Goodliffe
2021-02-12
|
*
Single function for generating the rail link mesh
Dan Goodliffe
2021-02-07
|
*
Add missing virtual destructor in test base class
Dan Goodliffe
2021-02-07
|
*
Factor a lot of maths and stuff into utility
Dan Goodliffe
2021-02-07
|
*
Links have length, ends have entry direction
Dan Goodliffe
2021-02-07
|
*
Fix up the maths in creating curved rails
Dan Goodliffe
2021-02-06
|
*
Initial commit adding curved rail pieces
Dan Goodliffe
2021-02-05
|
*
Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05
|
*
Create terrain as collection of meshes
Dan Goodliffe
2021-02-04
|
*
Create mesh direct from vertices and indices
Dan Goodliffe
2021-02-04
|
*
Collection can be shared/unique pointers
Dan Goodliffe
2021-02-04
|
*
Restructure to allow a resource path and testing
Dan Goodliffe
2021-02-04
|
*
Add some tests over collection
Dan Goodliffe
2021-02-04
|
*
Split into main app and library the rest for testing
Dan Goodliffe
2021-02-04
|
*
Basic support for loading a heightmap from an image
Dan Goodliffe
2021-01-28
|
*
Split common terrain code out
Dan Goodliffe
2021-01-28
|
*
Monkey has outlived his usefullness, bye monkey
Dan Goodliffe
2021-01-28
|
*
Input stack and logical split of camera controller
Dan Goodliffe
2021-01-28
|
*
Generate some random terrain with a water layer
Dan Goodliffe
2021-01-26
|
*
Use vector sizes when passing terrain to opengl
Dan Goodliffe
2021-01-26
|
[next]