index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
...
*
Add collection methods for finding and/or creating objects
Dan Goodliffe
2022-10-08
*
Use mode helper in main window toolbar
Dan Goodliffe
2022-10-08
*
Add toolber mode switching helper
Dan Goodliffe
2022-10-08
*
Add addStright to Network which looks up StraightLink in the network type
Dan Goodliffe
2022-10-08
*
Split network intersect ray functions and return specific types
Dan Goodliffe
2022-10-08
*
Translate mouse motion y axis
Dan Goodliffe
2022-10-03
*
Add WorldOverlay concept
Dan Goodliffe
2022-10-02
*
Make Window shader available to clients
Dan Goodliffe
2022-10-02
*
Remove redundant null check
Dan Goodliffe
2022-10-02
*
Add support for searching a network for a ray intersection
Dan Goodliffe
2022-10-02
*
Latest clang-formatting
Dan Goodliffe
2022-10-02
*
Disable warnings on generated/wrapper code
Dan Goodliffe
2022-10-02
*
Link functions for testing if a ray clicks them
Dan Goodliffe
2022-08-29
*
Ray function to test if it passes close to a sequence of edges defined by nod...
Dan Goodliffe
2022-08-29
*
Ray function a calculate how close it passes to a line defined by 2 points
Dan Goodliffe
2022-08-29
*
Generic solution for streaming collections that can be spanned
Dan Goodliffe
2022-08-29
*
Use utf8_string_view for processing text to renderings
Dan Goodliffe
2022-08-22
*
Make utf8_string_view work on any contiguous collection of chars
Dan Goodliffe
2022-08-22
*
Create a string_view like thing for utf8 strings
Dan Goodliffe
2022-08-22
*
Enable all cppchecks, no further fixes needed
Dan Goodliffe
2022-08-21
*
Fix string_view iteration
Dan Goodliffe
2022-08-21
*
Fix shadowing
Dan Goodliffe
2022-08-21
*
Reduce variable scope
Dan Goodliffe
2022-08-21
*
Suppress redundantPointerOp cppcheck
Dan Goodliffe
2022-08-21
*
Add missing includes
Dan Goodliffe
2022-08-21
*
Beginnings of network editor
Dan Goodliffe
2022-01-18
*
Collection::removeAll returns how many matched by type
Dan Goodliffe
2022-01-18
*
We know the last param is distance now
Dan Goodliffe
2022-01-16
*
Process UI layers in reverse, so it's stack like
Dan Goodliffe
2022-01-16
*
Progressive constructors for RayTracer
Dan Goodliffe
2022-01-13
*
Fix up includes
Dan Goodliffe
2022-01-13
*
Configure cppcheck libraries
Dan Goodliffe
2022-01-13
*
Ray Trace cursor clicks to terrain surface
Dan Goodliffe
2022-01-10
*
Tweak ray tracer calls to account for scale
Dan Goodliffe
2022-01-08
*
Have CLOG write to cerr, clog doesn't sync with Boost test output
Dan Goodliffe
2022-01-08
*
Initial commit GeoData ray tracer
Dan Goodliffe
2022-01-07
*
Don't invoke CHECK parameters multiple times
Dan Goodliffe
2022-01-07
*
GeoData::quad works in world coordinates
Dan Goodliffe
2022-01-06
*
Extracting finding a surround geo quad into separate function
Dan Goodliffe
2022-01-04
*
Use a test fixture suite over repeated fixture case
Dan Goodliffe
2022-01-03
*
Display on what/where we clicked in the main window
Dan Goodliffe
2022-01-03
*
Support for querying terrain height in GeoData
Dan Goodliffe
2022-01-03
*
More complete and tested stream output support
Dan Goodliffe
2022-01-03
*
Add transform_array
Dan Goodliffe
2022-01-03
*
Encapsulate Ray
Dan Goodliffe
2022-01-02
*
No need to pass GameState around, it has a global pointer
Dan Goodliffe
2022-01-02
*
Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
*
Separate geographic data (GeoData) from its visual representation(s) (Terrain)
Dan Goodliffe
2022-01-02
*
Use Cache system to persist font rendering for Text
Dan Goodliffe
2022-01-02
*
Cache allows multiple key parts
Dan Goodliffe
2022-01-01
[prev]
[next]