Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Remove spare bits from shaders and tidy up | Dan Goodliffe | 2021-02-20 |
| | |||
* | Custom land and water shaders | Dan Goodliffe | 2021-02-20 |
| | | | | | | | Create sandy beaches, snow topped mountains and grassy hills with a single texture, coloured according to land height by a custom shader. Also use the land mass mesh with a new water texture and a custom shader to create rather nice looking water effect with depth, waves and motion. | ||
* | Create smoother terrain | Dan Goodliffe | 2021-02-20 |
| | |||
* | Mesh split, bogeys follow rails. | Dan Goodliffe | 2021-02-19 |
| | | | | | | | | | | | | | | Wow. This commit is too big. It: * splits obj loaded meshes into individual named objects. * moves obj to mesh(es) code into new file obj.impl.cpp, removing the clutter from mesh * removes Physical for providing the wrong level of abstraction * bit of a hack to adjust loaded models to offset rail vehicle bogeys to 0 centre, and then applies their calculated position to the mesh All in all, quite a lot of mess... But the result is the rail vehicle bogeys now follow the rails quite authentically. | ||
* | Add support for directional light color and an ambient color | Dan Goodliffe | 2021-02-18 |
| | |||
* | Allow setting any uniform in shaders | Dan Goodliffe | 2021-02-18 |
| | | | | Move less commonly used (lightDirection) to a named one | ||
* | Split landmass and water textures | Dan Goodliffe | 2021-02-17 |
| | |||
* | Split landmass and water meshes | Dan Goodliffe | 2021-02-17 |
| | |||
* | Don't keep the terrain vertex and index vectors | Dan Goodliffe | 2021-02-17 |
| | |||
* | Support multiple shader programs, set by model | Dan Goodliffe | 2021-02-17 |
| | |||
* | Disconnect camera control from shader | Dan Goodliffe | 2021-02-17 |
| | |||
* | Tidy code for calculating position of rail vehicle by bogeys | Dan Goodliffe | 2021-02-16 |
| | |||
* | Rename types in LinkHistory | Dan Goodliffe | 2021-02-16 |
| | |||
* | Add a camera controller that follows vehicles | Dan Goodliffe | 2021-02-16 |
| | |||
* | Define a vehicle weak ptr | Dan Goodliffe | 2021-02-15 |
| | |||
* | Increase length of Brush47 | Dan Goodliffe | 2021-02-15 |
| | | | | It's supposed to cover half the gap between wagons too | ||
* | Return a Physical's whole location, not just position | Dan Goodliffe | 2021-02-15 |
| | |||
* | Basic support for rail wagons | Dan Goodliffe | 2021-02-15 |
| | |||
* | Correctly follow rails according to wheelbase | Dan Goodliffe | 2021-02-14 |
| | |||
* | Maintain a history of links traversed | Dan Goodliffe | 2021-02-14 |
| | |||
* | Broken down Brush47 | Dan Goodliffe | 2021-02-14 |
| | |||
* | Use consts for Transform | Dan Goodliffe | 2021-02-14 |
| | |||
* | Remove unused scale component from Transform | Dan Goodliffe | 2021-02-14 |
| | |||
* | Clear input stack on exit | Dan Goodliffe | 2021-02-14 |
| | |||
* | Link weak_ptrs | Dan Goodliffe | 2021-02-14 |
| | |||
* | Code tidy-up | Dan Goodliffe | 2021-02-14 |
| | |||
* | Add our first vehicle | Dan Goodliffe | 2021-02-14 |
| | |||
* | Apply pitch to vehicles on a link | Dan Goodliffe | 2021-02-14 |
| | |||
* | Swap application of rotX and rotY | Dan Goodliffe | 2021-02-14 |
| | | | | Makes more sense to ease pitch of vehicles on slopes in the direction of travel | ||
* | Fix vertical offset of curved rails | Dan Goodliffe | 2021-02-14 |
| | |||
* | Add vector pitch | Dan Goodliffe | 2021-02-14 |
| | |||
* | Rename flat_angle to vector_yaw | Dan Goodliffe | 2021-02-14 |
| | |||
* | Don't copy shared_ptrs | Dan Goodliffe | 2021-02-14 |
| | |||
* | Test run depends on resources | Dan Goodliffe | 2021-02-14 |
| | |||
* | Add test-maths | Dan Goodliffe | 2021-02-14 |
| | |||
* | Support getting the position at a point along a link | Dan Goodliffe | 2021-02-14 |
| | |||
* | Keep radius and arc as part of rail curve | Dan Goodliffe | 2021-02-14 |
| | | | | Fixes order of mesh points oo fix culling | ||
* | Fix order of ends in test rail curves | Dan Goodliffe | 2021-02-14 |
| | |||
* | Join links in rail graph | Dan Goodliffe | 2021-02-14 |
| | |||
* | Correctly scaled rails | Dan Goodliffe | 2021-02-14 |
| | |||
* | Floating point seconds TickDuration | Dan Goodliffe | 2021-02-14 |
| | |||
* | Move stream operators into ns std, add support for Arc | Dan Goodliffe | 2021-02-14 |
| | |||
* | Construct an Arc from three points | Dan Goodliffe | 2021-02-14 |
| | |||
* | Simplify flat_angle | Dan Goodliffe | 2021-02-14 |
| | |||
* | Add operator[] to Arc | Dan Goodliffe | 2021-02-14 |
| | |||
* | Add consts for other compass points | Dan Goodliffe | 2021-02-14 |
| | |||
* | New .obj parser, packer, mesher | Dan Goodliffe | 2021-02-13 |
| | |||
* | Flip texture images to match OpenGL expectations | Dan Goodliffe | 2021-02-12 |
| | |||
* | Add flex support to root | Dan Goodliffe | 2021-02-12 |
| | |||
* | Update glsl version and interface | Dan Goodliffe | 2021-02-12 |
| |