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* Add addStright to Network which looks up StraightLink in the network typeDan Goodliffe2022-10-08
* Split network intersect ray functions and return specific typesDan Goodliffe2022-10-08
* Translate mouse motion y axisDan Goodliffe2022-10-03
* Add WorldOverlay conceptDan Goodliffe2022-10-02
* Make Window shader available to clientsDan Goodliffe2022-10-02
* Remove redundant null checkDan Goodliffe2022-10-02
* Add support for searching a network for a ray intersectionDan Goodliffe2022-10-02
* Latest clang-formattingDan Goodliffe2022-10-02
* Disable warnings on generated/wrapper codeDan Goodliffe2022-10-02
* Link functions for testing if a ray clicks themDan Goodliffe2022-08-29
* Ray function to test if it passes close to a sequence of edges defined by nod...Dan Goodliffe2022-08-29
* Ray function a calculate how close it passes to a line defined by 2 pointsDan Goodliffe2022-08-29
* Generic solution for streaming collections that can be spannedDan Goodliffe2022-08-29
* Use utf8_string_view for processing text to renderingsDan Goodliffe2022-08-22
* Make utf8_string_view work on any contiguous collection of charsDan Goodliffe2022-08-22
* Create a string_view like thing for utf8 stringsDan Goodliffe2022-08-22
* Enable all cppchecks, no further fixes neededDan Goodliffe2022-08-21
* Fix string_view iterationDan Goodliffe2022-08-21
* Fix shadowingDan Goodliffe2022-08-21
* Reduce variable scopeDan Goodliffe2022-08-21
* Suppress redundantPointerOp cppcheckDan Goodliffe2022-08-21
* Add missing includesDan Goodliffe2022-08-21
* Beginnings of network editorDan Goodliffe2022-01-18
* Collection::removeAll returns how many matched by typeDan Goodliffe2022-01-18
* We know the last param is distance nowDan Goodliffe2022-01-16
* Process UI layers in reverse, so it's stack likeDan Goodliffe2022-01-16
* Progressive constructors for RayTracerDan Goodliffe2022-01-13
* Fix up includesDan Goodliffe2022-01-13
* Configure cppcheck librariesDan Goodliffe2022-01-13
* Ray Trace cursor clicks to terrain surfaceDan Goodliffe2022-01-10
* Tweak ray tracer calls to account for scaleDan Goodliffe2022-01-08
* Have CLOG write to cerr, clog doesn't sync with Boost test outputDan Goodliffe2022-01-08
* Initial commit GeoData ray tracerDan Goodliffe2022-01-07
* Don't invoke CHECK parameters multiple timesDan Goodliffe2022-01-07
* GeoData::quad works in world coordinatesDan Goodliffe2022-01-06
* Extracting finding a surround geo quad into separate functionDan Goodliffe2022-01-04
* Use a test fixture suite over repeated fixture caseDan Goodliffe2022-01-03
* Display on what/where we clicked in the main windowDan Goodliffe2022-01-03
* Support for querying terrain height in GeoDataDan Goodliffe2022-01-03
* More complete and tested stream output supportDan Goodliffe2022-01-03
* Add transform_arrayDan Goodliffe2022-01-03
* Encapsulate RayDan Goodliffe2022-01-02
* No need to pass GameState around, it has a global pointerDan Goodliffe2022-01-02
* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
* Separate geographic data (GeoData) from its visual representation(s) (Terrain)Dan Goodliffe2022-01-02
* Use Cache system to persist font rendering for TextDan Goodliffe2022-01-02
* Cache allows multiple key partsDan Goodliffe2022-01-01
* Don't forward declare CacheDan Goodliffe2022-01-01
* Generic solution for glGen/glDel arrays, then tidy-up the usesDan Goodliffe2022-01-01
* First iteration with font/text supportDan Goodliffe2022-01-01