| Commit message (Expand) | Author | Age |
* | Tidied Scene Renderer | Dan Goodliffe | 2022-11-01 |
* | Switch to a deferred lighting based render pipeline | Dan Goodliffe | 2022-11-01 |
* | Somewhat dirty but functional helper to save a texture | Dan Goodliffe | 2022-11-01 |
* | Save window size as a member variable | Dan Goodliffe | 2022-10-31 |
* | Setting texture unit when binding UI components | Dan Goodliffe | 2022-10-30 |
* | Add frame and render buffers to glArrays | Dan Goodliffe | 2022-10-30 |
* | Set v330 core on world shaders | Dan Goodliffe | 2022-10-30 |
* | Enable OpenGL 4.5 core profile | Dan Goodliffe | 2022-10-30 |
* | Setting texture unit on bind | Dan Goodliffe | 2022-10-30 |
* | EditNetworkOf constructor may have single param, should be explicit | Dan Goodliffe | 2022-10-28 |
* | Implement extending a network to join link ends | Dan Goodliffe | 2022-10-28 |
* | Implement extending a network into open space | Dan Goodliffe | 2022-10-28 |
* | Move findDir into member function findNodeDirection | Dan Goodliffe | 2022-10-28 |
* | Add AnyPtr for accepting pointers of any kind into a function | Dan Goodliffe | 2022-10-28 |
* | Tidy and de-dupe enumDetails | Dan Goodliffe | 2022-10-24 |
* | Add explicit constructor to Mode to initialise target | Dan Goodliffe | 2022-10-22 |
* | Rename shadowing variable | Dan Goodliffe | 2022-10-22 |
* | Tidy network node insertion/searching | Dan Goodliffe | 2022-10-22 |
* | Move -Wold-style-cast to gcc only list, clang triggers in some SDL headers | Dan Goodliffe | 2022-10-22 |
* | Add magic support to printing/parsing/validating enumerations | Dan Goodliffe | 2022-10-22 |
* | Add free extend builder with placeholder network support | Dan Goodliffe | 2022-10-15 |
* | Remove unnecessary destructor | Dan Goodliffe | 2022-10-15 |
* | Sequence straights chained together makes no sense | Dan Goodliffe | 2022-10-15 |
* | Builders manage a collection of candidate links rendered by the base builder | Dan Goodliffe | 2022-10-14 |
* | Network candidate links | Dan Goodliffe | 2022-10-14 |
* | Fix const correctness of Texture from raw data | Dan Goodliffe | 2022-10-14 |
* | Allow creating a texture directly from an dimensions and pixel data | Dan Goodliffe | 2022-10-14 |
* | Allow creating a texture directly from an Image | Dan Goodliffe | 2022-10-13 |
* | Scoped Builder::Ptr | Dan Goodliffe | 2022-10-13 |
* | Standard typedefs for Mesh | Dan Goodliffe | 2022-10-13 |
* | Add ConstTypeDefs as a const only variant of StdTypeDefs | Dan Goodliffe | 2022-10-13 |
* | Standard typedefs for Link | Dan Goodliffe | 2022-10-13 |
* | Standard typedefs for Node | Dan Goodliffe | 2022-10-13 |
* | Inheritable of standard typedefs | Dan Goodliffe | 2022-10-13 |
* | Search node network without creating temporary nodes on the heap | Dan Goodliffe | 2022-10-13 |
* | Support searching node network by vec3 position | Dan Goodliffe | 2022-10-13 |
* | Add candidateNodeAt, returns a network node why may not be part of the network | Dan Goodliffe | 2022-10-11 |
* | Fix return type of network link factories | Dan Goodliffe | 2022-10-11 |
* | GameMainSelector provides world overlay and renders its target | Dan Goodliffe | 2022-10-10 |
* | Add a rather dumb builder for joining nodes | Dan Goodliffe | 2022-10-08 |
* | Move addStraight to impl.h | Dan Goodliffe | 2022-10-08 |
* | Initial commit of a basic working network editor | Dan Goodliffe | 2022-10-08 |
* | Add collection methods for finding and/or creating objects | Dan Goodliffe | 2022-10-08 |
* | Use mode helper in main window toolbar | Dan Goodliffe | 2022-10-08 |
* | Add toolber mode switching helper | Dan Goodliffe | 2022-10-08 |
* | Add addStright to Network which looks up StraightLink in the network type | Dan Goodliffe | 2022-10-08 |
* | Split network intersect ray functions and return specific types | Dan Goodliffe | 2022-10-08 |
* | Translate mouse motion y axis | Dan Goodliffe | 2022-10-03 |
* | Add WorldOverlay concept | Dan Goodliffe | 2022-10-02 |
* | Make Window shader available to clients | Dan Goodliffe | 2022-10-02 |