index
:
I Like Trains
main
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
*
Tidy Camera::extentsAtDist
Dan Goodliffe
2022-12-29
*
Add helper to produce cartesian product of two arrays
Dan Goodliffe
2022-12-29
*
constexpr collections helpers
Dan Goodliffe
2022-12-29
*
Add helper to apply perspective division
Dan Goodliffe
2022-12-28
*
Reduce size of shadow map texture
Dan Goodliffe
2022-12-28
*
Generate 4 bands of shadow maps
Dan Goodliffe
2022-12-28
*
Generate a single shadow band and region definition
Dan Goodliffe
2022-12-28
*
Light camera centre not required, view camera position suffices
Dan Goodliffe
2022-12-28
*
Change default light direction
Dan Goodliffe
2022-12-28
*
Setup GL context before doing any shadow render work
Dan Goodliffe
2022-12-28
*
Initial support for multiple shadow maps in the same texture
Dan Goodliffe
2022-12-28
*
Render some train bodies to test shadowing
Dan Goodliffe
2022-12-28
*
Add two new array helpers
Dan Goodliffe
2022-12-28
*
Reduce camera extents to the point they cross the sea floor boundary
Dan Goodliffe
2022-12-28
*
Use the existence of .substr(...) to test if a T is stringlike
Dan Goodliffe
2022-12-28
*
No need for the range hack, the shadow box is just centred around the origin
Dan Goodliffe
2022-12-22
*
Invert shadow mapper orthographic project z... because glmOrtho is 'helpful'
Dan Goodliffe
2022-12-18
*
Removed unnecessary rounding of view extents
Dan Goodliffe
2022-12-18
*
No need to store view or unView
Dan Goodliffe
2022-12-18
*
First cut of view scope shadow mapper view
Dan Goodliffe
2022-12-18
*
Helper for midpoint of pair
Dan Goodliffe
2022-12-18
*
Pair support for streams
Dan Goodliffe
2022-12-18
*
Helper to sort glm::vecs by a specific axis
Dan Goodliffe
2022-12-18
*
Helper operator+ to join arrays
Dan Goodliffe
2022-12-18
*
Manual Camera Controller should not refer to current properties
Dan Goodliffe
2022-12-16
*
Add Camera method to get the extents of the view frustrum at some distance
Dan Goodliffe
2022-12-13
*
Calculate an accurate up vector for the camera
Dan Goodliffe
2022-12-13
*
Maintain a camera's inverse view projection matrix
Dan Goodliffe
2022-12-13
*
Cache unView matrix for unprojecting mouse clicks, update only on camera move...
Dan Goodliffe
2022-12-12
*
Cache view and viewProject matrices, update only on camera movement
Dan Goodliffe
2022-12-12
*
Have Camera remember all its properties
Dan Goodliffe
2022-12-12
*
Make Camera members private with accessors and helpful setters
Dan Goodliffe
2022-12-12
*
Fix case of GetViewProjection
Dan Goodliffe
2022-12-11
*
Support saving a normals texture
Dan Goodliffe
2022-12-11
*
Support saving textures with different output types
Dan Goodliffe
2022-12-11
*
Add a mini C filesystem wrapper library with mmap support
Dan Goodliffe
2022-12-11
*
Save texture to TGA using mmap
Dan Goodliffe
2022-12-09
*
Support fall-back internal framebuffer formats, use smaller and/or standard f...
Dan Goodliffe
2022-12-08
*
Tidy up
Dan Goodliffe
2022-12-06
*
Disable depth test, remove unnecesary texture binds and clear for lighting pass
Dan Goodliffe
2022-12-06
*
Increase gBuffer position data to 32bit and drop all the alpha channels
Dan Goodliffe
2022-12-06
*
Centre shadow map at 0,0 until we can do better
Dan Goodliffe
2022-12-04
*
Explicit ShadowMapper size only, no default
Dan Goodliffe
2022-12-04
*
We need to transform the model normals the same as we do the vertices
Dan Goodliffe
2022-12-04
*
Do not unilluminate the back of objects
Dan Goodliffe
2022-12-04
*
Generate and use a shadow map
Dan Goodliffe
2022-12-04
*
Fixed point shadow shader doesn't need normal/texture data
Dan Goodliffe
2022-12-04
*
Support saving a depth texture
Dan Goodliffe
2022-12-04
*
Don't actually need to define an empty fragment shader
Dan Goodliffe
2022-12-04
*
Disable GL_DEBUG_OUTPUT before dumping debug screenshot
Dan Goodliffe
2022-12-04
[next]