summaryrefslogtreecommitdiff
Commit message (Expand)AuthorAge
* Tidy Camera::extentsAtDistDan Goodliffe2022-12-29
* Add helper to produce cartesian product of two arraysDan Goodliffe2022-12-29
* constexpr collections helpersDan Goodliffe2022-12-29
* Add helper to apply perspective divisionDan Goodliffe2022-12-28
* Reduce size of shadow map textureDan Goodliffe2022-12-28
* Generate 4 bands of shadow mapsDan Goodliffe2022-12-28
* Generate a single shadow band and region definitionDan Goodliffe2022-12-28
* Light camera centre not required, view camera position sufficesDan Goodliffe2022-12-28
* Change default light directionDan Goodliffe2022-12-28
* Setup GL context before doing any shadow render workDan Goodliffe2022-12-28
* Initial support for multiple shadow maps in the same textureDan Goodliffe2022-12-28
* Render some train bodies to test shadowingDan Goodliffe2022-12-28
* Add two new array helpersDan Goodliffe2022-12-28
* Reduce camera extents to the point they cross the sea floor boundaryDan Goodliffe2022-12-28
* Use the existence of .substr(...) to test if a T is stringlikeDan Goodliffe2022-12-28
* No need for the range hack, the shadow box is just centred around the originDan Goodliffe2022-12-22
* Invert shadow mapper orthographic project z... because glmOrtho is 'helpful'Dan Goodliffe2022-12-18
* Removed unnecessary rounding of view extentsDan Goodliffe2022-12-18
* No need to store view or unViewDan Goodliffe2022-12-18
* First cut of view scope shadow mapper viewDan Goodliffe2022-12-18
* Helper for midpoint of pairDan Goodliffe2022-12-18
* Pair support for streamsDan Goodliffe2022-12-18
* Helper to sort glm::vecs by a specific axisDan Goodliffe2022-12-18
* Helper operator+ to join arraysDan Goodliffe2022-12-18
* Manual Camera Controller should not refer to current propertiesDan Goodliffe2022-12-16
* Add Camera method to get the extents of the view frustrum at some distanceDan Goodliffe2022-12-13
* Calculate an accurate up vector for the cameraDan Goodliffe2022-12-13
* Maintain a camera's inverse view projection matrixDan Goodliffe2022-12-13
* Cache unView matrix for unprojecting mouse clicks, update only on camera move...Dan Goodliffe2022-12-12
* Cache view and viewProject matrices, update only on camera movementDan Goodliffe2022-12-12
* Have Camera remember all its propertiesDan Goodliffe2022-12-12
* Make Camera members private with accessors and helpful settersDan Goodliffe2022-12-12
* Fix case of GetViewProjectionDan Goodliffe2022-12-11
* Support saving a normals textureDan Goodliffe2022-12-11
* Support saving textures with different output typesDan Goodliffe2022-12-11
* Add a mini C filesystem wrapper library with mmap supportDan Goodliffe2022-12-11
* Save texture to TGA using mmapDan Goodliffe2022-12-09
* Support fall-back internal framebuffer formats, use smaller and/or standard f...Dan Goodliffe2022-12-08
* Tidy upDan Goodliffe2022-12-06
* Disable depth test, remove unnecesary texture binds and clear for lighting passDan Goodliffe2022-12-06
* Increase gBuffer position data to 32bit and drop all the alpha channelsDan Goodliffe2022-12-06
* Centre shadow map at 0,0 until we can do betterDan Goodliffe2022-12-04
* Explicit ShadowMapper size only, no defaultDan Goodliffe2022-12-04
* We need to transform the model normals the same as we do the verticesDan Goodliffe2022-12-04
* Do not unilluminate the back of objectsDan Goodliffe2022-12-04
* Generate and use a shadow mapDan Goodliffe2022-12-04
* Fixed point shadow shader doesn't need normal/texture dataDan Goodliffe2022-12-04
* Support saving a depth textureDan Goodliffe2022-12-04
* Don't actually need to define an empty fragment shaderDan Goodliffe2022-12-04
* Disable GL_DEBUG_OUTPUT before dumping debug screenshotDan Goodliffe2022-12-04