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I Like Trains
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The I Like Trains game
Dan Goodliffe
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Age
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Fix class/struct mix-up friending test case
Dan Goodliffe
15 hours
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Bump ctre to latest
Dan Goodliffe
15 hours
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Don't pass null to Texture constructor pixel data
Dan Goodliffe
16 hours
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Shared VAO for all 3 parts of RailVehicleClass
Dan Goodliffe
4 days
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Reuse vertex array objects for common structures with DSA
Dan Goodliffe
4 days
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Add missing typename exporting base::value_type from InstanceVertices
Dan Goodliffe
4 days
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Sprinkling of glDebugScope in assets and render parts
Dan Goodliffe
5 days
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Split addAttribsFor away from requiring a buffer to bind
Dan Goodliffe
5 days
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Replace hacky m4 shader preprocessing with proper glslang version
Dan Goodliffe
5 days
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Refactor glMappedBufferWriter into a DSA wrapper for std::span
Dan Goodliffe
5 days
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Switch frame and render buffer to DSA helpers
Dan Goodliffe
6 days
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Switch to floating point, camera relative position buffer
Dan Goodliffe
6 days
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Specialise glTexture::savePosition
Dan Goodliffe
6 days
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Remove identifier naming lint comments, gl* is fine
Dan Goodliffe
7 days
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Move all low level texture operations to DSA helpers in glTexture
Dan Goodliffe
7 days
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Replace gl_traits glTexParameter with glTexture::parameter DSA wrapper
Dan Goodliffe
8 days
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Fix naming violations in Mesh
Dan Goodliffe
8 days
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Add glVertexArray useBuffer
Dan Goodliffe
8 days
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Don't create and then replace shadow and billboard textures
Dan Goodliffe
8 days
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Merge branch 'glalloc'
Dan Goodliffe
8 days
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Replace glContainer with glAllocator
Dan Goodliffe
8 days
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Remove VertexArrayObject and supporting non-DSA gl_traits helpers
Dan Goodliffe
9 days
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Replace use of VertexArrayObject with glVertexArray/glBuffer DSA versions
Dan Goodliffe
9 days
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Extend glVertexArray with VertexArrayConfigurator
Dan Goodliffe
9 days
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Replace generic glBuffer type alias with a full implementation
Dan Goodliffe
9 days
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Define SequentialCollection in terms of contiguous_range
Dan Goodliffe
9 days
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Add vertexAttribFormatFunc to gl_traits for DSA vertex configuration
Dan Goodliffe
9 days
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Include a stacktrace in Boost test context reported for OpenGL errors
Dan Goodliffe
9 days
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Replace basic glVertexArray with a specific class ready for helpers
Dan Goodliffe
11 days
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/
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Update stencils and billboards less often
Dan Goodliffe
12 days
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Calculate an appropriate billboardSize and useMeshClipDist
Dan Goodliffe
13 days
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Wrap up some low level texture operations in glTexture class
Dan Goodliffe
13 days
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Refactor glArrays to better expose underlying types
Dan Goodliffe
2026-02-28
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Billboard foliage
Dan Goodliffe
2026-02-28
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Add BillboardProgram to SceneShader
Dan Goodliffe
2026-02-28
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Use RelativeDistance in Camera near/fear and expose member variables
Dan Goodliffe
2026-02-28
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Allow specifying all three partition functions independently
Dan Goodliffe
2026-02-28
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Support for the BillboardPainter
Dan Goodliffe
2026-02-28
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Tidy the preFrame logic into a single function in SceneRenderer
Dan Goodliffe
2026-02-23
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Simplified Frustum
Dan Goodliffe
2026-02-21
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Reduce shader includes, doesn't use materialInterface, just Detail
Dan Goodliffe
2026-02-20
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Simplified and tidied ShadowMapper
Dan Goodliffe
2026-02-20
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Correctly scale frustum plane vectors
Dan Goodliffe
2026-02-20
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Fix up the preFrame process to use both frustums
Dan Goodliffe
2026-02-18
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Add Renderable::preFrame for doing non-const frame prep work
Dan Goodliffe
2026-02-16
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Support for testing if a point/sphere is within a Frustum
Dan Goodliffe
2026-02-15
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Refactor test-instancing so the data is generated in a common fixture
Dan Goodliffe
2026-02-14
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Add support for partitioning by 2 unary predicates
Dan Goodliffe
2026-02-14
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Return indices instead of iterates from InstanceVertices::partition
Dan Goodliffe
2026-02-14
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Ensure ANALYSIS_DIRECTORY root folder is created up front
Dan Goodliffe
2026-02-14
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