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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-02-20 23:41:51 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-02-20 23:41:51 +0000 |
| commit | a42c996705d16684b8e6644dcc62d0bc053da7fd (patch) | |
| tree | b16cd54e3cdf174c789623ac84abb72fa99d33de | |
| parent | Simplified and tidied ShadowMapper (diff) | |
| download | ilt-a42c996705d16684b8e6644dcc62d0bc053da7fd.tar.bz2 ilt-a42c996705d16684b8e6644dcc62d0bc053da7fd.tar.xz ilt-a42c996705d16684b8e6644dcc62d0bc053da7fd.zip | |
Reduce shader includes, doesn't use materialInterface, just Detail
| -rw-r--r-- | gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag index cad9d9d..46a2c9c 100644 --- a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag +++ b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag @@ -2,7 +2,7 @@ layout(binding = 3) uniform sampler2D textureAlbedo; -include(`materialInterface.glsl') +include(`materialDetail.glsl') include(`materialCommon.glsl') in vec2 texCoord; |
