Commit message (Collapse) | Author | Age | |
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* | Initial commit with working light instancing | Dan Goodliffe | 2024-01-10 |
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* | Add spot light definition, loader, and rendering | Dan Goodliffe | 2024-01-10 |
| | | | | Rendering is untested, data is passed to whatever GL program is currently active. | ||
* | Add lights resource set and test scene | Dan Goodliffe | 2024-01-09 |
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* | Add the Illuminator (type) and Light (instance) classes | Dan Goodliffe | 2024-01-09 |
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* | Integer support in persistence | Dan Goodliffe | 2024-01-09 |
| | | | | | Splits bool and arithmatic types, pass arithmatic values as string views from JSON and parse according to the target type. | ||
* | Fix test-persistence dependencies | Dan Goodliffe | 2024-01-08 |
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* | Merge branch 'global-network' | Dan Goodliffe | 2024-01-07 |
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| * | Simplify find_arcs_radius | Dan Goodliffe | 2024-01-07 |
| | | | | | | | | | | Removes the second half of the problem that had been previously zero'd when adjusting to relative positions | ||
| * | Remove PositionxD from Network editors | Dan Goodliffe | 2024-01-07 |
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| * | Remove Position3D from tests | Dan Goodliffe | 2024-01-07 |
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| * | Remove Position2D definition | Dan Goodliffe | 2024-01-07 |
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| * | Remove PositionxD from Network | Dan Goodliffe | 2024-01-07 |
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| * | Global positions in network data | Dan Goodliffe | 2024-01-07 |
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* | Merge branch 'template-types' | Dan Goodliffe | 2024-01-07 |
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| * | Remove Position3D from RailVehicle | Dan Goodliffe | 2024-01-07 |
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| * | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
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| * | Unified crossProduct | Dan Goodliffe | 2024-01-07 |
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| * | Helper to create a cubiod from dimensions | Dan Goodliffe | 2024-01-06 |
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| * | Simplified RailVehicle::intersectRay | Dan Goodliffe | 2024-01-06 |
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| * | Template GeometicPlane on Position type | Dan Goodliffe | 2024-01-05 |
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| * | Inline functions of GeometricPlane | Dan Goodliffe | 2024-01-05 |
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* | Remove more use of legacy types and unnecessary pointers from selectable ↵ | Dan Goodliffe | 2024-01-01 |
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* | Remove more use of legacy types from camera controller | Dan Goodliffe | 2024-01-01 |
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* | Remove more use of legacy types from asset factory | Dan Goodliffe | 2024-01-01 |
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* | nodiscard in Asset factory mutation | Dan Goodliffe | 2024-01-01 |
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* | Merge remote-tracking branch 'origin/terrain' | Dan Goodliffe | 2024-01-01 |
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| * | Remove more use of legacy types | Dan Goodliffe | 2024-01-01 |
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| * | Remove legacy Position types from shadowMapper | Dan Goodliffe | 2024-01-01 |
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| * | Simplify and 'fix' the wave cycle | Dan Goodliffe | 2024-01-01 |
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| * | Templatise functions in maths.h using PositionND | Dan Goodliffe | 2023-12-29 |
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| * | Remove misleading power operator^ on vec2/3 | Dan Goodliffe | 2023-12-29 |
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| * | Remove weird operator! on vec2/3 | Dan Goodliffe | 2023-12-29 |
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| * | Run shadow mapper in camera relative space | Dan Goodliffe | 2023-12-17 |
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| * | Use new calc types in camera extents to address overflow | Dan Goodliffe | 2023-12-17 |
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| * | Use new calc types in geoData | Dan Goodliffe | 2023-12-17 |
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| * | Add 64bit integer types for calculations | Dan Goodliffe | 2023-12-17 |
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| * | Fix output of position data to include model position | Dan Goodliffe | 2023-12-17 |
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| * | Use 32bit integer texture for position render data | Dan Goodliffe | 2023-12-17 |
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| * | Use a separate framebuffer for illumination phase | Dan Goodliffe | 2023-12-17 |
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| * | Basic support for saving integer position buffer | Dan Goodliffe | 2023-12-15 |
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| * | Support setting framebuffer texture format | Dan Goodliffe | 2023-12-15 |
| | | | | | | | | Renames format to iformat to differentiate internal format from format | ||
| * | Basic support for saving intermediate render buffers | Dan Goodliffe | 2023-12-13 |
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| * | Fix clamping to seafloor and add specific test | Dan Goodliffe | 2023-12-11 |
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| * | Integer camera | Dan Goodliffe | 2023-12-11 |
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| * | Helper for testing integer vector approximations | Dan Goodliffe | 2023-12-09 |
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| * | Render test using loaded terrain | Dan Goodliffe | 2023-12-03 |
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| * | Set the viewPoint uniform in shadow shaders | Dan Goodliffe | 2023-12-03 |
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| * | Render correct VAO for rail vehicle shadows | Dan Goodliffe | 2023-12-03 |
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| * | Shader viewPoint now an integer | Dan Goodliffe | 2023-12-03 |
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| * | Test case for finding ray entry points | Dan Goodliffe | 2023-12-02 |
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