Commit message (Collapse) | Author | Age | ||
---|---|---|---|---|
... | ||||
* | Add transform_array | Dan Goodliffe | 2022-01-03 | |
| | | | | Wraps std::transform to transform one array into another. | |||
* | Encapsulate Ray | Dan Goodliffe | 2022-01-02 | |
| | ||||
* | No need to pass GameState around, it has a global pointer | Dan Goodliffe | 2022-01-02 | |
| | ||||
* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 | |
| | ||||
* | Separate geographic data (GeoData) from its visual representation(s) (Terrain) | Dan Goodliffe | 2022-01-02 | |
| | ||||
* | Use Cache system to persist font rendering for Text | Dan Goodliffe | 2022-01-02 | |
| | ||||
* | Cache allows multiple key parts | Dan Goodliffe | 2022-01-01 | |
| | ||||
* | Don't forward declare Cache | Dan Goodliffe | 2022-01-01 | |
| | ||||
* | Generic solution for glGen/glDel arrays, then tidy-up the uses | Dan Goodliffe | 2022-01-01 | |
| | ||||
* | First iteration with font/text support | Dan Goodliffe | 2022-01-01 | |
| | ||||
* | Add glm::vec concatenation operator|| | Dan Goodliffe | 2021-12-31 | |
| | ||||
* | Add operator-> to glRef for pointer types | Dan Goodliffe | 2021-12-31 | |
| | ||||
* | Allow glBuffers and glVertexArrays to be moved | Dan Goodliffe | 2021-12-31 | |
| | ||||
* | Remove unnecessary initialiser | Dan Goodliffe | 2021-12-31 | |
| | ||||
* | Allow glRef to accept lambdas | Dan Goodliffe | 2021-12-31 | |
| | ||||
* | Initial implementation for being able to click in the main window to select ↵ | Dan Goodliffe | 2021-12-28 | |
| | | | | something | |||
* | Component position mouse click check should only match mouse button events | Dan Goodliffe | 2021-12-22 | |
| | ||||
* | RAII for glVertex and glBuffer | Dan Goodliffe | 2021-12-22 | |
| | ||||
* | Initial commit with some basic UI | Dan Goodliffe | 2021-12-22 | |
| | ||||
* | Window handles UIComponent rendering | Dan Goodliffe | 2021-12-18 | |
| | ||||
* | Need a way to select the UI shader | Dan Goodliffe | 2021-12-18 | |
| | ||||
* | Simpler testing rule | Dan Goodliffe | 2021-12-18 | |
| | ||||
* | Profile build should be lto too | Dan Goodliffe | 2021-12-18 | |
| | ||||
* | Push uiShader into the window class | Dan Goodliffe | 2021-12-18 | |
| | ||||
* | Single glContext shared between windows | Dan Goodliffe | 2021-12-14 | |
| | | | | Created by the first window, includes simplified refresh/render for single control point | |||
* | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 | |
| | ||||
* | Move TickDuration to its own files | Dan Goodliffe | 2021-12-13 | |
| | ||||
* | Introduce the UI shader | Dan Goodliffe | 2021-12-12 | |
| | ||||
* | Move program handle to its own files | Dan Goodliffe | 2021-12-12 | |
| | ||||
* | Split 3D specifics of programs out of a base class | Dan Goodliffe | 2021-12-12 | |
| | ||||
* | Move GL shared source into it's own class/file | Dan Goodliffe | 2021-12-12 | |
| | ||||
* | Move generic constexpr_strlen to lib | Dan Goodliffe | 2021-12-12 | |
| | ||||
* | glm::value_ptr is neater | Dan Goodliffe | 2021-12-12 | |
| | ||||
* | Refactor wrapped_ptr to include destory function as template param, and ↵ | Dan Goodliffe | 2021-12-04 | |
| | | | | possibly constructor function | |||
* | GCC 11 now default | Dan Goodliffe | 2021-12-04 | |
| | ||||
* | Fix up all remaining warnings | Dan Goodliffe | 2021-11-28 | |
| | ||||
* | No global static for factory map | Dan Goodliffe | 2021-11-28 | |
| | ||||
* | Fix up lots of static analyzer warnings | Dan Goodliffe | 2021-11-27 | |
| | ||||
* | Enable all Jason Turner recommended warnings | Dan Goodliffe | 2021-11-26 | |
| | ||||
* | Don't run the app by default | Dan Goodliffe | 2021-11-26 | |
| | ||||
* | Don't build the application into the library | Dan Goodliffe | 2021-11-26 | |
| | ||||
* | Compile generated/external code as release | Dan Goodliffe | 2021-11-26 | |
| | | | | Moves stb stuff to .c then all .ll and .c built release mode, neatly disables all the warnings | |||
* | Include stb directly | Dan Goodliffe | 2021-11-25 | |
| | ||||
* | Always build ilt library shared | Dan Goodliffe | 2021-11-25 | |
| | | | | It will contain everything, the exe will be just a stub/wrapper | |||
* | Add slope colouring to terrain shader | Dan Goodliffe | 2021-11-25 | |
| | ||||
* | Transform obj to ILT was a static mat4 | Dan Goodliffe | 2021-11-16 | |
| | ||||
* | Swap y,z axis | Dan Goodliffe | 2021-11-16 | |
| | | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared. | |||
* | Don't write null value for pointers | Dan Goodliffe | 2021-11-07 | |
| | | | | Null is a sensible default which can't be defaulted to anything else sane | |||
* | Implement writing shared objects with @id | Dan Goodliffe | 2021-11-07 | |
| | ||||
* | Import setValue, silence clang warning | Dan Goodliffe | 2021-11-07 | |
| |