index
:
I Like Trains
better-network
main
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
*
Extend glVertexArray with VertexArrayConfigurator
Dan Goodliffe
3 days
*
Replace generic glBuffer type alias with a full implementation
Dan Goodliffe
3 days
*
Define SequentialCollection in terms of contiguous_range
Dan Goodliffe
3 days
*
Add vertexAttribFormatFunc to gl_traits for DSA vertex configuration
Dan Goodliffe
3 days
*
Include a stacktrace in Boost test context reported for OpenGL errors
Dan Goodliffe
3 days
*
Replace basic glVertexArray with a specific class ready for helpers
Dan Goodliffe
5 days
*
Update stencils and billboards less often
Dan Goodliffe
6 days
*
Calculate an appropriate billboardSize and useMeshClipDist
Dan Goodliffe
7 days
*
Wrap up some low level texture operations in glTexture class
Dan Goodliffe
7 days
*
Refactor glArrays to better expose underlying types
Dan Goodliffe
9 days
*
Billboard foliage
Dan Goodliffe
9 days
*
Add BillboardProgram to SceneShader
Dan Goodliffe
9 days
*
Use RelativeDistance in Camera near/fear and expose member variables
Dan Goodliffe
9 days
*
Allow specifying all three partition functions independently
Dan Goodliffe
9 days
*
Support for the BillboardPainter
Dan Goodliffe
9 days
*
Tidy the preFrame logic into a single function in SceneRenderer
Dan Goodliffe
2026-02-23
*
Simplified Frustum
Dan Goodliffe
2026-02-21
*
Reduce shader includes, doesn't use materialInterface, just Detail
Dan Goodliffe
2026-02-20
*
Simplified and tidied ShadowMapper
Dan Goodliffe
2026-02-20
*
Correctly scale frustum plane vectors
Dan Goodliffe
2026-02-20
*
Fix up the preFrame process to use both frustums
Dan Goodliffe
2026-02-18
*
Add Renderable::preFrame for doing non-const frame prep work
Dan Goodliffe
2026-02-16
*
Support for testing if a point/sphere is within a Frustum
Dan Goodliffe
2026-02-15
*
Refactor test-instancing so the data is generated in a common fixture
Dan Goodliffe
2026-02-14
*
Add support for partitioning by 2 unary predicates
Dan Goodliffe
2026-02-14
*
Return indices instead of iterates from InstanceVertices::partition
Dan Goodliffe
2026-02-14
*
Ensure ANALYSIS_DIRECTORY root folder is created up front
Dan Goodliffe
2026-02-14
*
Fix initialising new entries in glContainer::resize
Dan Goodliffe
2026-02-14
*
Don't write test output to /tmp, use ANALYSIS_DIRECTORY instead
Dan Goodliffe
2026-02-06
*
Merge branch 'glmax'
Dan Goodliffe
2026-02-06
|
\
|
*
Make similar array tidy-up to networkStraight shaders
Dan Goodliffe
2026-01-31
|
*
Tidy networkCurve shaders
Dan Goodliffe
2026-01-31
|
*
Rename shader source in keeping with glsl expectations
Dan Goodliffe
2026-01-31
|
*
Initial commit using tesselation shader to create curves
Dan Goodliffe
2026-01-31
|
*
Update OpenGL context and shaders to v4.6
Dan Goodliffe
2026-01-29
|
*
Fix search/replace of GL_* macros in glsl
Dan Goodliffe
2026-01-29
|
*
Explicit cast to vec3 to disambiguate length/distance calc
Dan Goodliffe
2026-01-26
|
*
Fix warnings and minor tidy for GL lookups
Dan Goodliffe
2026-01-26
|
*
Include GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS in networkCurve output calc
Dan Goodliffe
2026-01-23
|
/
*
Add glDebugScope
Dan Goodliffe
2026-01-16
*
Tidy thirdparty jam, use -isystem for thirdparty includes
Dan Goodliffe
2026-01-16
*
Pass shaders through glslangValidator
Dan Goodliffe
2026-01-16
*
Add constexpr lround for glm::vec
Dan Goodliffe
2026-01-15
*
Bump glad to v2.0.8
Dan Goodliffe
2026-01-08
*
Fix base class order of DummyMainApplication
Dan Goodliffe
2026-01-08
*
Always GL_DYNAMIC_DRAW in glMappedBufferWriter
Dan Goodliffe
2026-01-07
*
Don't define new diagnostic variants locally
Dan Goodliffe
2026-01-07
*
Fix all warnings in test/
Dan Goodliffe
2025-05-01
*
Fix all warnings in performance tests
Dan Goodliffe
2025-04-28
*
Fix all warnings in enumeration details code/tests
Dan Goodliffe
2025-04-28
[next]