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* Generate some random terrain with a water layerDan Goodliffe2021-01-26
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* Use vector sizes when passing terrain to openglDan Goodliffe2021-01-26
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* Remove magic number and float flags from texture loaderDan Goodliffe2021-01-26
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* Enable alpha in texturesDan Goodliffe2021-01-26
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* Basic mouse navigationDan Goodliffe2021-01-26
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* Better default camera posDan Goodliffe2021-01-26
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* Define light direction as a vectorDan Goodliffe2021-01-26
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* Generate some basic flat terrainDan Goodliffe2021-01-25
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* Simplify vertex interfaceDan Goodliffe2021-01-25
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* Move texture cache to Texture classDan Goodliffe2021-01-25
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* Split physical objects from renderable onesDan Goodliffe2021-01-25
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* Basic key controls to move the camera aroundDan Goodliffe2021-01-25
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* Remove the weird view/model/camera connectednessDan Goodliffe2021-01-24
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* Big tidy up of shader wrapperDan Goodliffe2021-01-24
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* Allow physical objects to share meshes and texturesDan Goodliffe2021-01-23
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* Add a basic cache templateDan Goodliffe2021-01-23
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* Add basic work and worker thread poolDan Goodliffe2021-01-19
| | | | Well... that requires GCC 11 cos 10 doesn't implement semaphore.
* Factor to support worlds, objects, windows etcDan Goodliffe2021-01-18
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* Helpers can be staticDan Goodliffe2021-01-17
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* Split window and display (application) classesDan Goodliffe2021-01-17
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* Big reshuffleDan Goodliffe2021-01-17
| | | | Fixes code quality warnings now picked up.
* First cut modernizing and sanitizingDan Goodliffe2021-01-17
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* Initial commitDan Goodliffe2021-01-16
Stripped back and formatted from https://github.com/BennyQBD/ModernOpenGLTutorial/