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I Like Trains
better-network
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The I Like Trains game
Dan Goodliffe
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Author
Age
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Add BillboardProgram to SceneShader
Dan Goodliffe
3 days
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Use RelativeDistance in Camera near/fear and expose member variables
Dan Goodliffe
3 days
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Allow specifying all three partition functions independently
Dan Goodliffe
3 days
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Support for the BillboardPainter
Dan Goodliffe
3 days
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Tidy the preFrame logic into a single function in SceneRenderer
Dan Goodliffe
8 days
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Simplified Frustum
Dan Goodliffe
10 days
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Reduce shader includes, doesn't use materialInterface, just Detail
Dan Goodliffe
11 days
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Simplified and tidied ShadowMapper
Dan Goodliffe
11 days
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Correctly scale frustum plane vectors
Dan Goodliffe
11 days
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Fix up the preFrame process to use both frustums
Dan Goodliffe
13 days
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Add Renderable::preFrame for doing non-const frame prep work
Dan Goodliffe
2026-02-16
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Support for testing if a point/sphere is within a Frustum
Dan Goodliffe
2026-02-15
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Refactor test-instancing so the data is generated in a common fixture
Dan Goodliffe
2026-02-14
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Add support for partitioning by 2 unary predicates
Dan Goodliffe
2026-02-14
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Return indices instead of iterates from InstanceVertices::partition
Dan Goodliffe
2026-02-14
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Ensure ANALYSIS_DIRECTORY root folder is created up front
Dan Goodliffe
2026-02-14
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Fix initialising new entries in glContainer::resize
Dan Goodliffe
2026-02-14
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Don't write test output to /tmp, use ANALYSIS_DIRECTORY instead
Dan Goodliffe
2026-02-06
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Merge branch 'glmax'
Dan Goodliffe
2026-02-06
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Make similar array tidy-up to networkStraight shaders
Dan Goodliffe
2026-01-31
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Tidy networkCurve shaders
Dan Goodliffe
2026-01-31
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Rename shader source in keeping with glsl expectations
Dan Goodliffe
2026-01-31
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Initial commit using tesselation shader to create curves
Dan Goodliffe
2026-01-31
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Update OpenGL context and shaders to v4.6
Dan Goodliffe
2026-01-29
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Fix search/replace of GL_* macros in glsl
Dan Goodliffe
2026-01-29
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Explicit cast to vec3 to disambiguate length/distance calc
Dan Goodliffe
2026-01-26
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Fix warnings and minor tidy for GL lookups
Dan Goodliffe
2026-01-26
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Include GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS in networkCurve output calc
Dan Goodliffe
2026-01-23
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Add glDebugScope
Dan Goodliffe
2026-01-16
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Tidy thirdparty jam, use -isystem for thirdparty includes
Dan Goodliffe
2026-01-16
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Pass shaders through glslangValidator
Dan Goodliffe
2026-01-16
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Add constexpr lround for glm::vec
Dan Goodliffe
2026-01-15
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Bump glad to v2.0.8
Dan Goodliffe
2026-01-08
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Fix base class order of DummyMainApplication
Dan Goodliffe
2026-01-08
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Always GL_DYNAMIC_DRAW in glMappedBufferWriter
Dan Goodliffe
2026-01-07
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Don't define new diagnostic variants locally
Dan Goodliffe
2026-01-07
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Fix all warnings in test/
Dan Goodliffe
2025-05-01
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Fix all warnings in performance tests
Dan Goodliffe
2025-04-28
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Fix all warnings in enumeration details code/tests
Dan Goodliffe
2025-04-28
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Fix space between operator"" and its name
Dan Goodliffe
2025-04-27
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Avoid out parameters with Ray::intersectSphere
Dan Goodliffe
2025-04-24
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Avoid out parameters with Ray::intersectTriangle
Dan Goodliffe
2025-04-24
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Fix all warnings game/network/*
Dan Goodliffe
2025-04-23
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Merge branch 'resviewer'
Dan Goodliffe
2025-04-18
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Remember selected asset id and reload/reselect resource file on change
Dan Goodliffe
2025-04-15
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Fix operator precedence warning
Dan Goodliffe
2025-04-09
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Add boost_program_options for command line parsing
Dan Goodliffe
2025-04-09
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Reasonably function asset viewing functionality
Dan Goodliffe
2025-04-09
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Remove GameMainWindow empty destructor and special members
Dan Goodliffe
2025-04-08
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Create Windows with a size object
Dan Goodliffe
2025-04-08
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