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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Author
Age
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Drop performance debug to warning and stop disabling error checking for textu...
Dan Goodliffe
2023-04-19
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Fix location of model matrix in vertex shader
Dan Goodliffe
2023-04-18
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Specialize vertexAttribFunc for matrices because there's an upper limit of si...
Dan Goodliffe
2023-04-18
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Separate storing of mesh vertex/index data from configuring VAO
Dan Goodliffe
2023-04-17
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Revamp how VertexArrayObject configures attributes and data
Dan Goodliffe
2023-04-17
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Fix up the way spotlight shader works
Dan Goodliffe
2023-04-17
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Assets moved to global game state
Dan Goodliffe
2023-04-17
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Create a large test forest
Dan Goodliffe
2023-04-17
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First cut of instance vertices and proxy
Dan Goodliffe
2023-04-17
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Add the dynamicPoint shader for instancing
Dan Goodliffe
2023-04-15
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Rename lots of shader files
Dan Goodliffe
2023-04-15
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Merge branch 'assimp'
Dan Goodliffe
2023-04-14
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Add an asset template and use it to define all the foliage assets in the plan...
Dan Goodliffe
2023-04-14
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Remove the old .obj load, assets and supporting stuff
Dan Goodliffe
2023-04-14
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Load all assets in red dir with asset factory
Dan Goodliffe
2023-04-14
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Use asset factory models in test-render
Dan Goodliffe
2023-04-14
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Handle different mapmodes in basic shader
Dan Goodliffe
2023-04-14
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Write applicable Texture Options into texture atlas texture data
Dan Goodliffe
2023-04-14
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Pass texture fragment mapmode to texture atlas
Dan Goodliffe
2023-04-14
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Adjust test render view to get a closer view of our tree
Dan Goodliffe
2023-04-14
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Configure texture fragment mapmode from material
Dan Goodliffe
2023-04-14
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Define our own enum for texture mapmode
Dan Goodliffe
2023-04-14
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Create texture fragments from materials
Dan Goodliffe
2023-04-14
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Set GL_PACK_ALIGNMENT before saving texture to fit buffer correctly
Dan Goodliffe
2023-04-14
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Merge branch 'worker' into assimp
Dan Goodliffe
2023-04-14
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Load texture images in Worker
Dan Goodliffe
2023-04-14
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Current thread partakes in work effort while waiting
Dan Goodliffe
2023-04-14
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Simplify doWork, add tests for various interface uses
Dan Goodliffe
2023-04-14
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New WorkItem/job/promise/future based interface
Dan Goodliffe
2023-04-14
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Simplify worker with jthread
Dan Goodliffe
2023-04-14
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Global worker instance
Dan Goodliffe
2023-04-14
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Externalise a neater definition of TGAHead
Dan Goodliffe
2023-04-14
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No need to pass size around, we can get it back from the texture
Dan Goodliffe
2023-04-14
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Extend timeout... this can be a bit slow now
Dan Goodliffe
2023-04-14
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Have texture packer search harder for a solution, stopping at the reported te...
Dan Goodliffe
2023-04-14
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Reduce texture size determined by packer if non-pot sizes are supported
Dan Goodliffe
2023-04-14
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Merge branch 'materials' into assimp
Dan Goodliffe
2023-04-13
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Fix typo in name SceneCPtr
Dan Goodliffe
2023-04-13
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Rename clear to opaque as its 1 for solid
Dan Goodliffe
2023-04-13
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Adjust gl_FragDepth according to texel opacity
Dan Goodliffe
2023-04-13
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Use texture atlas for asset factory
Dan Goodliffe
2023-04-13
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Add missing forward declaration
Dan Goodliffe
2023-04-13
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Update shaders to use material to conditionally lookup sub-texture in the atlas
Dan Goodliffe
2023-04-13
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Add material field to vertex and configure it in mesh
Dan Goodliffe
2023-04-13
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Add TextureAtlas class as an extension of Texture
Dan Goodliffe
2023-04-13
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Fix submitting of integer values via vertex arrays
Dan Goodliffe
2023-04-13
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Move the vertex/fragment shader interface for materials into an include
Dan Goodliffe
2023-04-11
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Move lots of common glsl interface to include files
Dan Goodliffe
2023-04-11
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Support m4 includes as a Jam scanner
Dan Goodliffe
2023-04-11
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Split out the glsl embedding jam rules
Dan Goodliffe
2023-04-11
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