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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Author
Age
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Expose network base width and surface
Dan Goodliffe
27 hours
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SetHeightOptions surface changed to defaulted pointer
Dan Goodliffe
28 hours
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Update terrain meshes as required
Dan Goodliffe
28 hours
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Store a generation number for GeoData
Dan Goodliffe
28 hours
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Adjust track height to blend into terrain
Dan Goodliffe
46 hours
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Expose network link interface to define a base area of the link
Dan Goodliffe
2 days
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Set height when reusing vertices during setHeights
Dan Goodliffe
2 days
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Fix calculating radius and length of curved links
Dan Goodliffe
3 days
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Give UI builders an interface that can be programmatically called
Dan Goodliffe
5 days
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Add sanity checking logic to GeoData
Dan Goodliffe
5 days
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Midpoint for integral vectors
Dan Goodliffe
5 days
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Don't cut internal boundaries
Dan Goodliffe
5 days
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Don't make arbitrary changes to mesh for triangle boundaries
Dan Goodliffe
5 days
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Don't make arbitrary changes to mesh for triangle corners
Dan Goodliffe
5 days
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2D vector_normal to work on any arithmetic
Dan Goodliffe
5 days
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Reuse close edges when adding new vertices for surface
Dan Goodliffe
8 days
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Triangle height support
Dan Goodliffe
8 days
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2D triangle area support
Dan Goodliffe
8 days
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vector difference works with floating point
Dan Goodliffe
8 days
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Psycho-rebased branch terrain-for-networks on top of main
Dan Goodliffe
2024-12-01
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Remove extrusion extents that rounded to the same vertex
Dan Goodliffe
2024-11-03
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Throw if input stream not in good state reading JSON
Dan Goodliffe
2024-11-03
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Reuse close vertices when deforming terrain
Dan Goodliffe
2024-11-03
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Fix pruning of link history
Dan Goodliffe
2024-10-31
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Extract const for link history length
Dan Goodliffe
2024-10-31
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Extract consts and fix acceleration/decelartions rates
Dan Goodliffe
2024-10-31
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Fix train/vehicle constructors to take const links
Dan Goodliffe
2024-10-31
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Fix GenDef for networks, should be globals
Dan Goodliffe
2024-10-30
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Update CLOG to be implemented as a function
Dan Goodliffe
2024-10-29
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Update operator<< for collections to work with ranges
Dan Goodliffe
2024-10-29
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Merge branch 'terrain-deform-2'
HEAD
main
Dan Goodliffe
2024-12-01
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Move GeoData::Triangle to global lib
Dan Goodliffe
2024-12-01
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Remove GeoData::difference for points, use global version
Dan Goodliffe
2024-12-01
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Constrained Arithmatic type concept
Dan Goodliffe
2024-11-29
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Update new/moved vertex normals
Dan Goodliffe
2024-11-27
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Surface walk to set face surface property
Dan Goodliffe
2024-11-24
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Add Triangle::centroid
Dan Goodliffe
2024-11-24
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Pass setHeights options as a struct with defaults
Dan Goodliffe
2024-11-23
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Remove split face specialisation
Dan Goodliffe
2024-11-23
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Share code between boundary and strip edge node reuse
Dan Goodliffe
2024-11-23
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Reuse existing vertices when processing strip vertices
Dan Goodliffe
2024-11-16
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Reuse existing vertices when processing boundary parts
Dan Goodliffe
2024-11-14
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Fix do bounary part iteration
Dan Goodliffe
2024-11-14
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Reverse order of last boundary part addition
Dan Goodliffe
2024-11-14
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First version rewrite of terrain deformation, much still to do
Dan Goodliffe
2024-11-13
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Add linesIntersectAt function
Dan Goodliffe
2024-11-12
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Throw if input stream not in good state reading JSON
Dan Goodliffe
2024-11-05
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Fix pruning of link history
Dan Goodliffe
2024-11-05
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Extract const for link history length
Dan Goodliffe
2024-11-05
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Extract consts and fix acceleration/decelartions rates
Dan Goodliffe
2024-11-05
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