Commit message (Collapse) | Author | Age | |
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* | Need a way to select the UI shader | Dan Goodliffe | 2021-12-18 |
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* | Simpler testing rule | Dan Goodliffe | 2021-12-18 |
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* | Profile build should be lto too | Dan Goodliffe | 2021-12-18 |
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* | Push uiShader into the window class | Dan Goodliffe | 2021-12-18 |
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* | Single glContext shared between windows | Dan Goodliffe | 2021-12-14 |
| | | | | Created by the first window, includes simplified refresh/render for single control point | ||
* | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |
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* | Move TickDuration to its own files | Dan Goodliffe | 2021-12-13 |
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* | Introduce the UI shader | Dan Goodliffe | 2021-12-12 |
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* | Move program handle to its own files | Dan Goodliffe | 2021-12-12 |
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* | Split 3D specifics of programs out of a base class | Dan Goodliffe | 2021-12-12 |
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* | Move GL shared source into it's own class/file | Dan Goodliffe | 2021-12-12 |
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* | Move generic constexpr_strlen to lib | Dan Goodliffe | 2021-12-12 |
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* | glm::value_ptr is neater | Dan Goodliffe | 2021-12-12 |
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* | Refactor wrapped_ptr to include destory function as template param, and ↵ | Dan Goodliffe | 2021-12-04 |
| | | | | possibly constructor function | ||
* | GCC 11 now default | Dan Goodliffe | 2021-12-04 |
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* | Fix up all remaining warnings | Dan Goodliffe | 2021-11-28 |
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* | No global static for factory map | Dan Goodliffe | 2021-11-28 |
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* | Fix up lots of static analyzer warnings | Dan Goodliffe | 2021-11-27 |
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* | Enable all Jason Turner recommended warnings | Dan Goodliffe | 2021-11-26 |
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* | Don't run the app by default | Dan Goodliffe | 2021-11-26 |
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* | Don't build the application into the library | Dan Goodliffe | 2021-11-26 |
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* | Compile generated/external code as release | Dan Goodliffe | 2021-11-26 |
| | | | | Moves stb stuff to .c then all .ll and .c built release mode, neatly disables all the warnings | ||
* | Include stb directly | Dan Goodliffe | 2021-11-25 |
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* | Always build ilt library shared | Dan Goodliffe | 2021-11-25 |
| | | | | It will contain everything, the exe will be just a stub/wrapper | ||
* | Add slope colouring to terrain shader | Dan Goodliffe | 2021-11-25 |
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* | Transform obj to ILT was a static mat4 | Dan Goodliffe | 2021-11-16 |
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* | Swap y,z axis | Dan Goodliffe | 2021-11-16 |
| | | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared. | ||
* | Don't write null value for pointers | Dan Goodliffe | 2021-11-07 |
| | | | | Null is a sensible default which can't be defaulted to anything else sane | ||
* | Implement writing shared objects with @id | Dan Goodliffe | 2021-11-07 |
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* | Import setValue, silence clang warning | Dan Goodliffe | 2021-11-07 |
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* | Update tests to coverage encoding strings | Dan Goodliffe | 2021-11-07 |
| | | | | Fixes char (byte) type lookup. | ||
* | Initial commit where writing objects back out to JSON | Dan Goodliffe | 2021-11-07 |
| | | | | It's not perfect, writes explicit nulls, doesn't do shared @id | ||
* | Fixup clang, cppcheck and iwyu warnings | Dan Goodliffe | 2021-11-07 |
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* | Pass new values more efficiently | Dan Goodliffe | 2021-11-07 |
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* | Error on bad cast of referenced object | Dan Goodliffe | 2021-11-07 |
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* | Name, rather than number, shared_ptr tests | Dan Goodliffe | 2021-11-07 |
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* | Test case for named type not existing | Dan Goodliffe | 2021-11-07 |
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* | Standard wrapper in failure cases | Dan Goodliffe | 2021-11-07 |
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* | Error on bad cast of named type | Dan Goodliffe | 2021-11-07 |
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* | Common implementation for shared and unique pointers | Dan Goodliffe | 2021-11-07 |
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* | Lots of test cases, few minor fixes | Dan Goodliffe | 2021-11-07 |
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* | Fix the fact I've been spelling persistence wrong this whole time | Dan Goodliffe | 2021-11-07 |
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* | Implement shared_ptr support | Dan Goodliffe | 2021-11-07 |
| | | | | Uses somewhat dirty global map for keeping shared_ptr objects by key, needs fix | ||
* | Extend factory map to include make_shared | Dan Goodliffe | 2021-11-07 |
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* | Automatic type registration | Dan Goodliffe | 2021-11-07 |
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* | Fix dependent name lookup | Dan Goodliffe | 2021-11-07 |
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* | Common base class for value selections | Dan Goodliffe | 2021-11-07 |
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* | Tidy case of function names | Dan Goodliffe | 2021-11-07 |
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* | Simplify object creation code | Dan Goodliffe | 2021-11-07 |
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* | Fix the odd difference with arrays and vectors and objects | Dan Goodliffe | 2021-11-07 |
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