| Commit message (Collapse) | Author | Age | ||
|---|---|---|---|---|
| ... | ||||
| * | Generate some random terrain with a water layer | Dan Goodliffe | 2021-01-26 | |
| | | ||||
| * | Use vector sizes when passing terrain to opengl | Dan Goodliffe | 2021-01-26 | |
| | | ||||
| * | Remove magic number and float flags from texture loader | Dan Goodliffe | 2021-01-26 | |
| | | ||||
| * | Enable alpha in textures | Dan Goodliffe | 2021-01-26 | |
| | | ||||
| * | Basic mouse navigation | Dan Goodliffe | 2021-01-26 | |
| | | ||||
| * | Better default camera pos | Dan Goodliffe | 2021-01-26 | |
| | | ||||
| * | Define light direction as a vector | Dan Goodliffe | 2021-01-26 | |
| | | ||||
| * | Generate some basic flat terrain | Dan Goodliffe | 2021-01-25 | |
| | | ||||
| * | Simplify vertex interface | Dan Goodliffe | 2021-01-25 | |
| | | ||||
| * | Move texture cache to Texture class | Dan Goodliffe | 2021-01-25 | |
| | | ||||
| * | Split physical objects from renderable ones | Dan Goodliffe | 2021-01-25 | |
| | | ||||
| * | Basic key controls to move the camera around | Dan Goodliffe | 2021-01-25 | |
| | | ||||
| * | Remove the weird view/model/camera connectedness | Dan Goodliffe | 2021-01-24 | |
| | | ||||
| * | Big tidy up of shader wrapper | Dan Goodliffe | 2021-01-24 | |
| | | ||||
| * | Allow physical objects to share meshes and textures | Dan Goodliffe | 2021-01-23 | |
| | | ||||
| * | Add a basic cache template | Dan Goodliffe | 2021-01-23 | |
| | | ||||
| * | Add basic work and worker thread pool | Dan Goodliffe | 2021-01-19 | |
| | | | | | Well... that requires GCC 11 cos 10 doesn't implement semaphore. | |||
| * | Factor to support worlds, objects, windows etc | Dan Goodliffe | 2021-01-18 | |
| | | ||||
| * | Helpers can be static | Dan Goodliffe | 2021-01-17 | |
| | | ||||
| * | Split window and display (application) classes | Dan Goodliffe | 2021-01-17 | |
| | | ||||
| * | Big reshuffle | Dan Goodliffe | 2021-01-17 | |
| | | | | | Fixes code quality warnings now picked up. | |||
| * | First cut modernizing and sanitizing | Dan Goodliffe | 2021-01-17 | |
| | | ||||
| * | Initial commit | Dan Goodliffe | 2021-01-16 | |
| Stripped back and formatted from https://github.com/BennyQBD/ModernOpenGLTutorial/ | ||||
