Commit message (Collapse) | Author | Age | |
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* | Split common terrain code out | Dan Goodliffe | 2021-01-28 |
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* | Monkey has outlived his usefullness, bye monkey | Dan Goodliffe | 2021-01-28 |
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* | Input stack and logical split of camera controller | Dan Goodliffe | 2021-01-28 |
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* | Generate some random terrain with a water layer | Dan Goodliffe | 2021-01-26 |
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* | Use vector sizes when passing terrain to opengl | Dan Goodliffe | 2021-01-26 |
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* | Remove magic number and float flags from texture loader | Dan Goodliffe | 2021-01-26 |
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* | Enable alpha in textures | Dan Goodliffe | 2021-01-26 |
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* | Basic mouse navigation | Dan Goodliffe | 2021-01-26 |
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* | Better default camera pos | Dan Goodliffe | 2021-01-26 |
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* | Define light direction as a vector | Dan Goodliffe | 2021-01-26 |
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* | Generate some basic flat terrain | Dan Goodliffe | 2021-01-25 |
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* | Simplify vertex interface | Dan Goodliffe | 2021-01-25 |
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* | Move texture cache to Texture class | Dan Goodliffe | 2021-01-25 |
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* | Split physical objects from renderable ones | Dan Goodliffe | 2021-01-25 |
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* | Basic key controls to move the camera around | Dan Goodliffe | 2021-01-25 |
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* | Remove the weird view/model/camera connectedness | Dan Goodliffe | 2021-01-24 |
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* | Big tidy up of shader wrapper | Dan Goodliffe | 2021-01-24 |
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* | Allow physical objects to share meshes and textures | Dan Goodliffe | 2021-01-23 |
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* | Add a basic cache template | Dan Goodliffe | 2021-01-23 |
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* | Add basic work and worker thread pool | Dan Goodliffe | 2021-01-19 |
| | | | | Well... that requires GCC 11 cos 10 doesn't implement semaphore. | ||
* | Factor to support worlds, objects, windows etc | Dan Goodliffe | 2021-01-18 |
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* | Helpers can be static | Dan Goodliffe | 2021-01-17 |
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* | Split window and display (application) classes | Dan Goodliffe | 2021-01-17 |
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* | Big reshuffle | Dan Goodliffe | 2021-01-17 |
| | | | | Fixes code quality warnings now picked up. | ||
* | First cut modernizing and sanitizing | Dan Goodliffe | 2021-01-17 |
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* | Initial commit | Dan Goodliffe | 2021-01-16 |
Stripped back and formatted from https://github.com/BennyQBD/ModernOpenGLTutorial/ |