Commit message (Collapse) | Author | Age | ||
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| * | Only create VAOs for the light type(s) in use | Dan Goodliffe | 2024-01-13 | |
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| * | Merge common parts of light type vertices | Dan Goodliffe | 2024-01-13 | |
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| * | Minor tidy up | Dan Goodliffe | 2024-01-13 | |
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| * | Add old street lamp model | Dan Goodliffe | 2024-01-13 | |
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| * | Update point light shaders for instancing | Dan Goodliffe | 2024-01-13 | |
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| * | Add model support for point lights | Dan Goodliffe | 2024-01-12 | |
| | | | | | | | | Still invokes non-instanced point light shader | |||
| * | Fix order or multiple to address reversed rotation | Dan Goodliffe | 2024-01-12 | |
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| * | Tweak street light definition | Dan Goodliffe | 2024-01-12 | |
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| * | Full implementation passing through light defs from vertex data | Dan Goodliffe | 2024-01-11 | |
| | | | | | | | | | | Note: there is a bug where the light position/direction are rotated backwards to the model even though its using the model's rotation matrix... no idea why/how. | |||
| * | Initial commit with working light instancing | Dan Goodliffe | 2024-01-10 | |
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| * | Add spot light definition, loader, and rendering | Dan Goodliffe | 2024-01-10 | |
| | | | | | | | | Rendering is untested, data is passed to whatever GL program is currently active. | |||
| * | Add lights resource set and test scene | Dan Goodliffe | 2024-01-09 | |
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| * | Add the Illuminator (type) and Light (instance) classes | Dan Goodliffe | 2024-01-09 | |
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* | Integer support in persistence | Dan Goodliffe | 2024-01-09 | |
| | | | | | Splits bool and arithmatic types, pass arithmatic values as string views from JSON and parse according to the target type. | |||
* | Fix test-persistence dependencies | Dan Goodliffe | 2024-01-08 | |
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* | Merge branch 'global-network' | Dan Goodliffe | 2024-01-07 | |
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| * | Simplify find_arcs_radius | Dan Goodliffe | 2024-01-07 | |
| | | | | | | | | | | Removes the second half of the problem that had been previously zero'd when adjusting to relative positions | |||
| * | Remove PositionxD from Network editors | Dan Goodliffe | 2024-01-07 | |
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| * | Remove Position3D from tests | Dan Goodliffe | 2024-01-07 | |
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| * | Remove Position2D definition | Dan Goodliffe | 2024-01-07 | |
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| * | Remove PositionxD from Network | Dan Goodliffe | 2024-01-07 | |
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| * | Global positions in network data | Dan Goodliffe | 2024-01-07 | |
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* | Merge branch 'template-types' | Dan Goodliffe | 2024-01-07 | |
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| * | Remove Position3D from RailVehicle | Dan Goodliffe | 2024-01-07 | |
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| * | Template Ray on position type | Dan Goodliffe | 2024-01-07 | |
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| * | Unified crossProduct | Dan Goodliffe | 2024-01-07 | |
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| * | Helper to create a cubiod from dimensions | Dan Goodliffe | 2024-01-06 | |
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| * | Simplified RailVehicle::intersectRay | Dan Goodliffe | 2024-01-06 | |
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| * | Template GeometicPlane on Position type | Dan Goodliffe | 2024-01-05 | |
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| * | Inline functions of GeometricPlane | Dan Goodliffe | 2024-01-05 | |
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* | Remove more use of legacy types and unnecessary pointers from selectable ↵ | Dan Goodliffe | 2024-01-01 | |
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* | Remove more use of legacy types from camera controller | Dan Goodliffe | 2024-01-01 | |
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* | Remove more use of legacy types from asset factory | Dan Goodliffe | 2024-01-01 | |
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* | nodiscard in Asset factory mutation | Dan Goodliffe | 2024-01-01 | |
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* | Merge remote-tracking branch 'origin/terrain' | Dan Goodliffe | 2024-01-01 | |
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| * | Remove more use of legacy types | Dan Goodliffe | 2024-01-01 | |
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| * | Remove legacy Position types from shadowMapper | Dan Goodliffe | 2024-01-01 | |
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| * | Simplify and 'fix' the wave cycle | Dan Goodliffe | 2024-01-01 | |
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| * | Templatise functions in maths.h using PositionND | Dan Goodliffe | 2023-12-29 | |
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| * | Remove misleading power operator^ on vec2/3 | Dan Goodliffe | 2023-12-29 | |
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| * | Remove weird operator! on vec2/3 | Dan Goodliffe | 2023-12-29 | |
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| * | Run shadow mapper in camera relative space | Dan Goodliffe | 2023-12-17 | |
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| * | Use new calc types in camera extents to address overflow | Dan Goodliffe | 2023-12-17 | |
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| * | Use new calc types in geoData | Dan Goodliffe | 2023-12-17 | |
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| * | Add 64bit integer types for calculations | Dan Goodliffe | 2023-12-17 | |
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| * | Fix output of position data to include model position | Dan Goodliffe | 2023-12-17 | |
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| * | Use 32bit integer texture for position render data | Dan Goodliffe | 2023-12-17 | |
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| * | Use a separate framebuffer for illumination phase | Dan Goodliffe | 2023-12-17 | |
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| * | Basic support for saving integer position buffer | Dan Goodliffe | 2023-12-15 | |
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| * | Support setting framebuffer texture format | Dan Goodliffe | 2023-12-15 | |
| | | | | | | | | Renames format to iformat to differentiate internal format from format |