Commit message (Collapse) | Author | Age | ||
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* | Add operator-> to glRef for pointer types | Dan Goodliffe | 2021-12-31 | |
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* | Allow glBuffers and glVertexArrays to be moved | Dan Goodliffe | 2021-12-31 | |
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* | Remove unnecessary initialiser | Dan Goodliffe | 2021-12-31 | |
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* | Allow glRef to accept lambdas | Dan Goodliffe | 2021-12-31 | |
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* | Initial implementation for being able to click in the main window to select ↵ | Dan Goodliffe | 2021-12-28 | |
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* | Component position mouse click check should only match mouse button events | Dan Goodliffe | 2021-12-22 | |
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* | RAII for glVertex and glBuffer | Dan Goodliffe | 2021-12-22 | |
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* | Initial commit with some basic UI | Dan Goodliffe | 2021-12-22 | |
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* | Window handles UIComponent rendering | Dan Goodliffe | 2021-12-18 | |
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* | Need a way to select the UI shader | Dan Goodliffe | 2021-12-18 | |
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* | Simpler testing rule | Dan Goodliffe | 2021-12-18 | |
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* | Profile build should be lto too | Dan Goodliffe | 2021-12-18 | |
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* | Push uiShader into the window class | Dan Goodliffe | 2021-12-18 | |
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* | Single glContext shared between windows | Dan Goodliffe | 2021-12-14 | |
| | | | | Created by the first window, includes simplified refresh/render for single control point | |||
* | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 | |
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* | Move TickDuration to its own files | Dan Goodliffe | 2021-12-13 | |
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* | Introduce the UI shader | Dan Goodliffe | 2021-12-12 | |
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* | Move program handle to its own files | Dan Goodliffe | 2021-12-12 | |
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* | Split 3D specifics of programs out of a base class | Dan Goodliffe | 2021-12-12 | |
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* | Move GL shared source into it's own class/file | Dan Goodliffe | 2021-12-12 | |
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* | Move generic constexpr_strlen to lib | Dan Goodliffe | 2021-12-12 | |
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* | glm::value_ptr is neater | Dan Goodliffe | 2021-12-12 | |
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* | Refactor wrapped_ptr to include destory function as template param, and ↵ | Dan Goodliffe | 2021-12-04 | |
| | | | | possibly constructor function | |||
* | GCC 11 now default | Dan Goodliffe | 2021-12-04 | |
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* | Fix up all remaining warnings | Dan Goodliffe | 2021-11-28 | |
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* | No global static for factory map | Dan Goodliffe | 2021-11-28 | |
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* | Fix up lots of static analyzer warnings | Dan Goodliffe | 2021-11-27 | |
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* | Enable all Jason Turner recommended warnings | Dan Goodliffe | 2021-11-26 | |
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* | Don't run the app by default | Dan Goodliffe | 2021-11-26 | |
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* | Don't build the application into the library | Dan Goodliffe | 2021-11-26 | |
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* | Compile generated/external code as release | Dan Goodliffe | 2021-11-26 | |
| | | | | Moves stb stuff to .c then all .ll and .c built release mode, neatly disables all the warnings | |||
* | Include stb directly | Dan Goodliffe | 2021-11-25 | |
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* | Always build ilt library shared | Dan Goodliffe | 2021-11-25 | |
| | | | | It will contain everything, the exe will be just a stub/wrapper | |||
* | Add slope colouring to terrain shader | Dan Goodliffe | 2021-11-25 | |
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* | Transform obj to ILT was a static mat4 | Dan Goodliffe | 2021-11-16 | |
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* | Swap y,z axis | Dan Goodliffe | 2021-11-16 | |
| | | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared. | |||
* | Don't write null value for pointers | Dan Goodliffe | 2021-11-07 | |
| | | | | Null is a sensible default which can't be defaulted to anything else sane | |||
* | Implement writing shared objects with @id | Dan Goodliffe | 2021-11-07 | |
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* | Import setValue, silence clang warning | Dan Goodliffe | 2021-11-07 | |
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* | Update tests to coverage encoding strings | Dan Goodliffe | 2021-11-07 | |
| | | | | Fixes char (byte) type lookup. | |||
* | Initial commit where writing objects back out to JSON | Dan Goodliffe | 2021-11-07 | |
| | | | | It's not perfect, writes explicit nulls, doesn't do shared @id | |||
* | Fixup clang, cppcheck and iwyu warnings | Dan Goodliffe | 2021-11-07 | |
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* | Pass new values more efficiently | Dan Goodliffe | 2021-11-07 | |
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* | Error on bad cast of referenced object | Dan Goodliffe | 2021-11-07 | |
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* | Name, rather than number, shared_ptr tests | Dan Goodliffe | 2021-11-07 | |
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* | Test case for named type not existing | Dan Goodliffe | 2021-11-07 | |
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* | Standard wrapper in failure cases | Dan Goodliffe | 2021-11-07 | |
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* | Error on bad cast of named type | Dan Goodliffe | 2021-11-07 | |
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* | Common implementation for shared and unique pointers | Dan Goodliffe | 2021-11-07 | |
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* | Lots of test cases, few minor fixes | Dan Goodliffe | 2021-11-07 | |
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